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| Poll Results: Thread Title | |||
| 6.56% |
#1
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| 18.03% |
#2
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| 6.56% |
#3
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| 42.62% |
#4
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| 26.23% |
None of the above, Aguzo doesn't know anything.
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| Voters: 61. You may not vote on this poll | |||
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Topic Tools |
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06-17-2015
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91 |
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Python
Join Date: Aug 2013
Posts: 1,894
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06-17-2015
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92 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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06-17-2015
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93 |
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Victor
Join Date: Apr 2015
Location: Guam
Posts: 728
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06-17-2015
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94 |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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point system sucks. just use +1, 0, -1. sometimes pros can lose to amateurs. that's gonna easily help amateurs gain their points. -29 - 60 pts per tier. starts from 0 at the new tier. u need to at least win 60 in a row to move to the next tier and u have at least 30 chances before you get demoted to the lower tier. |
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06-17-2015
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95 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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06-17-2015
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96 | |
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Registered User
Join Date: May 2013
Posts: 3,027
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I prefer (after a match) winner gets hp * 5, and loser gets deducted that many points, but it might seem like too much work by now. Could just be a set number for each win and loss for every tier, but the hp idea is to base it off how well you did, instead of punishing you on every spar you lose. That way if you trade hits with most delayers almost always, you won't lose a ton of points for them having an "unfair advantage". If spar rooms existed in a way in which you could instantly spar against people around your tier from anywhere on the map, and not have to face a delayer who is hogging the streak room, (because they get mad, unfair advantage, too much lag, etc) then I don't see any problem in fighting a delayer every 1/10 matches(depends). Plus a lag cap would be helpful for ranked, while no lag cap for player matches. |
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06-17-2015
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97 |
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Registered User
Join Date: Jun 2015
Posts: 22
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LOL @ DAVID AND DANTE BEING LEGENDARY TIER they belong in gold AT BEST! Probably even silver on some days |
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06-17-2015
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98 |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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06-17-2015
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99 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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damn, that's gotta be somebody that got crushed by David or Dante in the last GST or something, literally 4 of their 5 posts are about them SO WEIRD |
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06-17-2015
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100 |
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Registered User
Join Date: Mar 2014
Posts: 888
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06-17-2015
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101 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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Dawg... you forgot me. Please edit, I probobaly belong in legendary status.
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06-18-2015
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102 | ||
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Scenario: Player A doesn't care about meaningless tiers, but rather wants to inflate his spar ratio. He starts at bronze, wins until he starts getting tough matches and then lets time bring him back to bronze. Also, how would a leader board work with a tier system? Only legendary would be on the list?
But to better answer your question in rewards to an equivalent reward system, that's why I agreed on the bring back spar hats thread. |
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06-18-2015
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103 | |
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Registered User
Join Date: May 2013
Posts: 3,027
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Ranks would become the judgement point of your skill, because spar ratio does not matter, and are placed in your profile. Ranks matter, because you are fighting people based on your level. The system would rank you out of everyone (est. 4500+ ranked accounts, since someone said iclassic gets 9000+ active players daily or something). "Tier: Bronze. You are currently ranked at #xxxx out of xxxx total ranked players" (resets every season) |
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06-18-2015
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104 | |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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lol this whole concept idk what's it called, but it's all used in Pop tag since 2002. to prevent AFK players, make sure players have to press yes before entering |
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06-18-2015
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105 | |||
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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I think the more this idea gets discussed the more complicated it gets. |
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