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03-03-2014
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33 |
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Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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We need two servers for fk sake one with all those role players and quests n stuff + night time to prevent lag on a server which is all about stats eg pk, spar, towers and GS. By splitting the servers into 2 there will be less lag. Server lag would be banished from classic depending if classic reaches idk 7k players or something. I'm really for this I really want a clean stat server away from these irritating code shop, I'm single ready to mingle or I'm bi and 16 players for fk sake. |
03-04-2014
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34 | |
Registered User
Join Date: Apr 2013
Posts: 1,682
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As far as the lighting/noob issue Look at any of the LOZ games from Ocarina and up as examples none of them require you to get a lantern to travel at night. You just travel and different things pop up,and different areas are accessible or un-accessible. I can't really see why classic couldn't follow the same model and not require lanterns to travel in a night time setting. So I don't really see the need to make players have a lantern to travel around at night. Just work it into the tutorial some how so noobs will know whats going on. I also think they could add more baddies to the map during a night time period. Maybe slightly raise the spawn rates in areas where there are all ready baddies,and have baddies spawn in areas where there are no baddies currently. Like the whole area below the southern Graal city entrance. There are a few other areas on the map where baddies don't currently spawn that they could be as well. |
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03-12-2014
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39 | |
Inactive?
Join Date: Jun 2013
Location: Near liverpool(uk)
Posts: 1,676
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And it doesnt seem to be anything obvious from stopping admins from adding content |
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03-14-2014
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41 | |
Registered User
Join Date: Apr 2013
Posts: 1,682
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