09-14-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Right now there is a big difference in the amount of time each bounty takes. Crabs and ambush soldiers, for instance, take an enormous amount of time (especially when there are other players competing for them), while lizardons get finished in less than 10 minutes. I like the difference, though - even though it is inconvenient at times it provides variety. |
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09-14-2017
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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I find the snakes to be the most time consuming. Also, sucks when I bring a snakes health down only for it to be killed by someone else and they get the bounty for it. Snakes are about the only quest that ive had my bounty stolen multiple times. In addition, it has been the one quest i use the "call" feature the most for the box. Feels like im using some mystical magic (the force) to bring the box back to me.
Last edited by Reemas; 09-14-2017 at 03:55 AM.
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09-23-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Otherwise, hit it, then walk forward 1 step, then hit again... you can 'stun lock' it this way as long as you don't get hit by some one else (or another blob). Failing that, git gud. |
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09-24-2017
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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Bounty contracts are long overdue for a balance in terms of making each task take a similar time to complete (or was this never meant to be the case?). Dusty, if you'd be so kind, could you please enlighten us as to why this hasn't already happened? The task of changing a few numbers doesn't seem all that demanding.. |
09-25-2017
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Registered User
Join Date: Aug 2013
Posts: 3,204
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If they were intended to all be the same (which they shouldn't be) then that's how the system would have originally been developed. |
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10-14-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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