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09-13-2017
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That shotgun guy 👌
Join Date: Jan 2016
Location: The United States of America
Posts: 334
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Bounty Box
Not only is the bounty box just used to block you from using your inventory, It also has a terrible mechanic that it drops whenever you kill a designated baddy. What is the point of this exactly? that I have to re pick it up everytime i kill something for the next 80 times
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09-13-2017
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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It's to balance out the fairness of baddy hunting. You know how people in Pyrat caves would just hit all the baddies in the room and have them follow them and then spam them with bombs? Yeah, the goal was to prevent that and make it a bit more involved than just spamming sword/bombs/arrows. When you defeat a baddy you are practically tossing a box on top of them and capturing them. |
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09-13-2017
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~
Join Date: Jan 2012
Location: Channel Islands
Posts: 39
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Is there a reason it's equipped in the bottom inventory slot rather than the top? Not an issue on PC, but large thumbs + small screen means it accidentally gets tapped a lot while attacking, which opens a long menu to tap through and close. Maybe I'm alone with this problem though. |
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09-13-2017
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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09-14-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Right now there is a big difference in the amount of time each bounty takes. Crabs and ambush soldiers, for instance, take an enormous amount of time (especially when there are other players competing for them), while lizardons get finished in less than 10 minutes. I like the difference, though - even though it is inconvenient at times it provides variety. |
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09-14-2017
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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I find the snakes to be the most time consuming. Also, sucks when I bring a snakes health down only for it to be killed by someone else and they get the bounty for it. Snakes are about the only quest that ive had my bounty stolen multiple times. In addition, it has been the one quest i use the "call" feature the most for the box. Feels like im using some mystical magic (the force) to bring the box back to me.
Last edited by Reemas; 09-14-2017 at 04:55 AM.
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09-15-2017
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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Anyway to lower the slime kill requirements? I swear unless it is me. I die 4-7 times per slime killed. May just be me but those things are impossible it seems
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09-23-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Otherwise, hit it, then walk forward 1 step, then hit again... you can 'stun lock' it this way as long as you don't get hit by some one else (or another blob). Failing that, git gud. |
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09-24-2017
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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Bounty contracts are long overdue for a balance in terms of making each task take a similar time to complete (or was this never meant to be the case?). Dusty, if you'd be so kind, could you please enlighten us as to why this hasn't already happened? The task of changing a few numbers doesn't seem all that demanding.. |
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09-24-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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09-25-2017
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Registered User
Join Date: Aug 2013
Posts: 3,204
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If they were intended to all be the same (which they shouldn't be) then that's how the system would have originally been developed. |
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10-13-2017
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Registered User
Join Date: Dec 2014
Posts: 167
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Does call bounty even work? Died with my box within the screen, box randomly dissapears 50 baddies into the quest... Really don't want to restart it. Nvm. Box got warped 2 screens away. |
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10-14-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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10-14-2017
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Registered User
Join Date: Dec 2014
Posts: 167
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Yup, was just confused because my box randomly vanished.
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