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12-07-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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Speeding in Spar
Recently, there has been an increase on the % of people speeding in spar. By speeding I don't mean the obvious one's that move super fast. There are a lot of people going slightly faster than the normal speed. Is there any way to solve this issue? Git Gud?
Last edited by Aguzo; 12-07-2016 at 05:43 AM.
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12-07-2016
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Registered User
Join Date: Mar 2013
Posts: 1,350
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Make time go slower and realize every possibly sequence and combo that can be done to overcome the speedness
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12-07-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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This has become a problem for sure and I'm also seeing an increase in it. I've seen many people doing it including lots of noob accounts and it seems they are being careful about when they toggle it. I know it's always kind of been a problem but as of lately it seems to definitely have an uptick and the worst I've seen it since I've been back (1 year). |
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12-07-2016
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Registered User
Join Date: Jul 2015
Location: Nowhere
Posts: 658
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If these noobs wanna speed, they should do it like Meta-Sonic(The obvious ones that literally warp around the arena like crazy). I guess the only solution for this is for the admins to buy some kinda speeding calculator that calculates pixels per seconds lol
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12-07-2016
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Registered User
Join Date: Mar 2013
Posts: 1,350
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Why hack graal? lol. Your much better off hacking mw2 and doing more fun ****
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12-07-2016
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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As someone who spars late into the night (early morning for US players about midnight for pinoys) I see a lot of brazillian and pinoy noob accounts speeding blatantly and sometimes toggling mid spar. Its a huge problem always has been and always will be, there really isn't an easy Fix for it considering most gps won't come near spar rooms unless a player is reported. (more often then not newer players sparring against cheaters don't know you can report others) |
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12-07-2016
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Registered User
Join Date: Jul 2015
Location: Nowhere
Posts: 658
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12-07-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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@thallen @carly @othernoobs
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12-07-2016
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Registered User
Join Date: Dec 2016
Posts: 499
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Just say "lol pinoy" if u lose
Last edited by Raeven; 12-08-2016 at 01:09 AM.
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12-08-2016
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Registered User
Join Date: Apr 2013
Posts: 4,468
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12-08-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Would be nice to see some sort of detection put in place James' was streaming a few weeks back so I downloaded CE and set my speed to 20x the speed limit and ran up and down the side of the spectator area for a couple minutes to see if it would auto-detect and nothing happened when I was going the full length of the room in just a matter of seconds, now just imagine someone who is smart about it and the speed they choose |
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12-08-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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12-08-2016
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Registered User
Join Date: Jul 2015
Location: Nowhere
Posts: 658
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Probably a lil bit irrelevant but I just caught Abood doing some weird crap. I was able to hit him rly easily in spar and halfway, i hit the corner and abood just got hit from nowher lol. That's how he beat me
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12-08-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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But for the call outs right now it's a full witch hunt which proves nothing. |
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12-08-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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*reads previous threads regarding same* Dusty said, at one point or other... "The problem with speed-hacking detection is it's fairly easy to catch false-positives and at least on Classic we tend not to do much banning via automatic processes for this reason. The more obvious the speed the easier it is to detect but as it's been said, it's the subtle hackers that are the problem... and that makes it even harder to reliably detect. Typically detection is done by keeping track of your movement, and if a "step" is farther than naturally allowed flag it. But there is a lot that can throw it off. For example, diagonal movement is much faster than horizontal and vertical movement. Also, what about if you're on a horse, or a draisine? What about if you snap around(for example entering a house, then when it finally updates warping you to the entrance)? Things like low framerates and such can throw it off too. When you have all these variables to account for and you're trying to catch minute differences in speed(.65 tiles/second instead of .6 tiles/second), it can be easy to flag non-offenders." |