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Speeding in Spar
Recently, there has been an increase on the % of people speeding in spar.
By speeding I don't mean the obvious one's that move super fast. There are a lot of people going slightly faster than the normal speed. Is there any way to solve this issue? Git Gud? |
Make time go slower and realize every possibly sequence and combo that can be done to overcome the speedness
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This has become a problem for sure and I'm also seeing an increase in it. I've seen many people doing it including lots of noob accounts and it seems they are being careful about when they toggle it.
I know it's always kind of been a problem but as of lately it seems to definitely have an uptick and the worst I've seen it since I've been back (1 year). |
If these noobs wanna speed, they should do it like Meta-Sonic(The obvious ones that literally warp around the arena like crazy). I guess the only solution for this is for the admins to buy some kinda speeding calculator that calculates pixels per seconds lol
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Why hack graal? lol. Your much better off hacking mw2 and doing more fun ****
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As someone who spars late into the night (early morning for US players about midnight for pinoys) I see a lot of brazillian and pinoy noob accounts speeding blatantly and sometimes toggling mid spar.
Its a huge problem always has been and always will be, there really isn't an easy Fix for it considering most gps won't come near spar rooms unless a player is reported. (more often then not newer players sparring against cheaters don't know you can report others) |
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@thallen @carly @othernoobs
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Just say "lol pinoy" if u lose
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Would be nice to see some sort of detection put in place
James' was streaming a few weeks back so I downloaded CE and set my speed to 20x the speed limit and ran up and down the side of the spectator area for a couple minutes to see if it would auto-detect and nothing happened when I was going the full length of the room in just a matter of seconds, now just imagine someone who is smart about it and the speed they choose |
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Probably a lil bit irrelevant but I just caught Abood doing some weird crap. I was able to hit him rly easily in spar and halfway, i hit the corner and abood just got hit from nowher lol. That's how he beat me
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But for the call outs right now it's a full witch hunt which proves nothing. |
*reads previous threads regarding same*
Dusty said, at one point or other... "The problem with speed-hacking detection is it's fairly easy to catch false-positives and at least on Classic we tend not to do much banning via automatic processes for this reason. The more obvious the speed the easier it is to detect but as it's been said, it's the subtle hackers that are the problem... and that makes it even harder to reliably detect. Typically detection is done by keeping track of your movement, and if a "step" is farther than naturally allowed flag it. But there is a lot that can throw it off. For example, diagonal movement is much faster than horizontal and vertical movement. Also, what about if you're on a horse, or a draisine? What about if you snap around(for example entering a house, then when it finally updates warping you to the entrance)? Things like low framerates and such can throw it off too. When you have all these variables to account for and you're trying to catch minute differences in speed(.65 tiles/second instead of .6 tiles/second), it can be easy to flag non-offenders." |
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