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02-14-2015
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Registered User
Join Date: Jan 2014
Posts: 47
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2. Weekly top gang pks get an x amount of gang points. 3. Weekly top single spar wins gang gets an x amount of gang points. Gang point's shop could contain the following: 1. Extra gang hat (obviously a huge price for it) 2. Gang bodies for chosen by leader members (yes you could have a custom but this would be an alternative way of getting it and you don't have to make every member pay 10k) The gangs with top points could also be shown in the statistics
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02-14-2015
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Registered User
Join Date: May 2014
Posts: 175
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Don't make gang points available by only like gang wars or basing, make it so gangs can also get gang points without having to get 25 people to win a war. Like mini missions and quests that reset daily to earn a certain amount of gang points.
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02-15-2015
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Is Joining Events
Join Date: Oct 2012
Location: Chicago, IL
Posts: 91
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02-15-2015
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Title: Titles
Join Date: Apr 2013
Location: Singapore
Posts: 804
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Obviously the potion that grants you double EXP shouldn't be implemented at all since its a huge giveaway to those who has got lots of gralats/iTunes and can constantly keep purchasing it to gain EXP extremely fast. But I still disagree with making it doubled on weekends or special occasions. Can't it be 1.5 or something of that matter? |
02-15-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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I feel bad for people that worked hours to level up and then when Double EXP comes in, it's double as fast for everyone else to level up. It would have to be not often at all and only at special times and scheduled so that everyone has the same chance to get the EXP. |
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02-16-2015
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Title: Titles
Join Date: Apr 2013
Location: Singapore
Posts: 804
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Well, if you insist on implementing double EXP, then the rocks should be harder to mine when the double EXP 'fair' comes in. Or just make more levels. That's basically the same as those MMORPG games. More EXP gain=harder to actually gain them. The work is needed, but the outcome is reliable. People should work twice as hard if they want to gain that ability to mine/cut more higher level rocks/trees for its profit. |
04-07-2015
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Registered User
Join Date: Jul 2014
Posts: 366
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Ok firstly, Make double experience weekends only on random weekends here and there, this way people will still have the drive to gain levels even if it isn't a double Exp weekend and when it is it will be a bonus in which they can take experience of, also take into mind the skills arent extremely developed as of yet so it isn't hard to get to maximum level for the currently released skills (frequent double exp weekends would just make it even easier)
This is a good idea, as if it were only selected days this would create other issues such as; no one wanting to strain skills when it is normal experience. Day differences mean that weekends would be weekdays for some people.
Last edited by Toxic; 04-07-2015 at 08:35 PM.
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04-07-2015
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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