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02-13-2015
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Registered User
Join Date: Oct 2014
Posts: 198
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A couple ideas are: Tomb Raid style dungeons that can drop recipes, hard items to produce great results. More Bases: Personally, I wish there were more types of bases, right now its just a base, and it is only a tool for gaining hours, but what if there were three types, Outposts, Towns, and Cities, Outposts being like bases are today, meant for smaller gangs, still fun. Towns would be the next tier up, they could be attacked once a day, and would yield resources for the holder. Cities would be siege-able once a week, buildings possibly placed on plots within these allowing the guild to have a home, something that they truly want to defend. |
02-13-2015
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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Split gang points into two different currencies. Gang points are earned by doing things together such as defending bases. Solo points are earned for killing enemy gang members outside bases, and perhaps doing certain jobs. Gang points can be spent for gang armory items which anyone can use while on tag, while Solo points can be spent for items in the player's personal inventory, and are permanent.
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02-13-2015
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Itkitt
Join Date: Aug 2014
Location: Malaysia / Ol'West
Posts: 509
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02-14-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Double EXP for special holidays? OR Double EXP EVERY weekend? Try to keep in mind... More people gaining EXP Quickly means that more people will be MAX LEVEL! It's probably best to not have Double EXP so often so that people don't level up to fast, thus making there be virtually nothing to do when you max out. (It's probably best not to do double exp every weekend and only special ones or random) |
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