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09-11-2013
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Impulsive Spender
Join Date: Oct 2012
Location: Irvine, California
Posts: 1,401
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RE: Bomb Spar Kamikaze Headband
Here are two photographs of a player "Pigparty (FUTUR3)" abusing the "kamikaze headband" in bomb spar to survive through the "Hurry up!" blocks. This is something that I find myself CONSTANTLY reporting, yet nothing is changed. Perhaps the headband should have a timer set on it? Use it before the timer is up, or it'll use itself. ![]()
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09-11-2013
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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What exactly does this headband do, and how would one obtain it?
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09-12-2013
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floating on
Join Date: Apr 2012
Location: GraalOnline Zone
Posts: 3,422
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it's so cheap. people should be punished for abusing it
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09-12-2013
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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09-12-2013
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Coder
Join Date: Sep 2011
Posts: 843
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I think I am going to add detection to see if a player is 'standing' on the spar blocks, and have the code eliminate said player.
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09-12-2013
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Banned
Join Date: Aug 2013
Posts: 539
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09-12-2013
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Coder
Join Date: Sep 2011
Posts: 843
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The purpose is to keep one match from taking too long, so another match can take place without too much of a wait. I am not sure if the same type of idea is on Battle Online, (the Eurocenter game) but this functions the same way an arcade game would.
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09-12-2013
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Banned
Join Date: Aug 2013
Posts: 539
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Bomber Arena is identical to Bomberman, coded in GS1, and doesn't take too long.
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09-12-2013
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Coder
Join Date: Sep 2011
Posts: 843
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There are multiple factors that determines how long a match runs. For example, we have an arena which is 21 barrels long by 14 barrels 'tall', if you do the math, (which I did in a previous version of this post but I lost my calculations because graalians logged me out.) there is alot of barrels to clear before you get to your opponent. Due to the arena size, it would take longer to clear a path with lesser players in a match. There is also the possibility for players to try to run away and purposely prolong the match. This type of system prevents the option of running away after a certain amount of time. Just to note, Stefan designed the system which decided to make sure the arena functions like it does now. (Excluding the current bug) This will be fixed by friday.
Last edited by PerfectDark; 09-12-2013 at 06:57 AM.
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09-12-2013
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Banned
Join Date: Aug 2013
Posts: 539
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What I meant in my first post was that it's logical to have players on blocks to be eliminated and I was surprised that it wasn't already implemented. |
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09-13-2013
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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Bomberman is fun, this just...I can't do it. No more..it's sorta boring.
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09-13-2013
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Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
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would anyone care to tell me why this is so bad and why theres such a big fuss about it?... its the same thing as 2 friends tying a showdown match and making ppl wait forever but without all the waiting. nd since when r there rules in bomb spar lol
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09-13-2013
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NBP
Join Date: Apr 2013
Location: UK
Posts: 139
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09-14-2013
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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09-14-2013
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Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
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