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12-14-2012
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Changes to ap system
So it seems that people don't want the ap system to be removed, so I decided to make a new thread that allows to keep the ap system while removing the bad aspects of it, and adds new exciting ones. First off, the name colors should be optional. We should have the option to use the old name color system clientside, or the ap system to see name colors. All this would be is an interface change, your ap would still change when pking vs remaining peaceful. Secondly, remove the sword immunity from 100 ap, and remove the healing restriction when having less than 30 ap. All these do is make the game more frustrating, and don't serve any real purpose. 100 ap players can still get kill by bomb an arrow spam, and the healing prevention while having less than 30 ap seems like nothing more than a punishment. third, have unique quests based on your current ap. For example, somene with less than 30 ap might have a quest to fight off a wave of baddies, and someone with 90 ap might have a quest to look for the missing pets of someone. The point is low ap quests would be more fighting oriented, whereas high ap quests would be more peaceful-relevant to the interests of the player. |
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12-14-2012
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Yeah I would like to see an option for sword removed at 100AP its annoying when you want to chill out in a tower and accidently end up hitting someone...
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12-15-2012
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Pro Graalian
Join Date: Sep 2011
Location: United States
Posts: 30
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I completely agree with the quest idea and find it to be genius! Hope they add something to its effect.
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12-23-2012
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Registered User
Join Date: Dec 2012
Posts: 11
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Most disturbing is that you cant heal yourself if you didnt 30ap then what can be treated most are pker.
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12-28-2012
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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The quest part would be the only thing about AP that isn't entirely pointless
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01-03-2013
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Registered User
Join Date: Oct 2012
Posts: 11
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Wait, if Saints can't be killed by swords....can't a guild make everyone of their members to become a saint and raid a tower? Then they could only be damaged by bombs and arrows, making it a lot easier to take towers which is just way op I think...
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01-03-2013
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ClanDestine
Join Date: Aug 2012
Location: Canada
Posts: 724
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01-08-2013
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Developerツ
Join Date: Sep 2011
Location: ga
Posts: 838
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Interesting idea. What I think is 49 and below could be evil, and 51 and over is Good. You would start as a Neutral, 50 AP. The Evils and the Goods have different quests..:o
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01-09-2013
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Guru ArtaXerXes
Join Date: May 2012
Location: Onnet
Posts: 396
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Removing the option to use your sword at 100AP would help out alot, and I'm liking the idea of having quests for the saints, and having seperate quests for people below 30AP.
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