Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Changes to ap system (https://www.graalians.com/forums/showthread.php?t=12987)

Skill 12-14-2012 03:13 PM

Changes to ap system
 
So it seems that people don't want the ap system to be removed, so I decided to make a new thread that allows to keep the ap system while removing the bad aspects of it, and adds new exciting ones.

First off, the name colors should be optional. We should have the option to use the old name color system clientside, or the ap system to see name colors. All this would be is an interface change, your ap would still change when pking vs remaining peaceful.

Secondly, remove the sword immunity from 100 ap, and remove the healing restriction when having less than 30 ap. All these do is make the game more frustrating, and don't serve any real purpose. 100 ap players can still get kill by bomb an arrow spam, and the healing prevention while having less than 30 ap seems like nothing more than a punishment.

third, have unique quests based on your current ap. For example, somene with less than 30 ap might have a quest to fight off a wave of baddies, and someone with 90 ap might have a quest to look for the missing pets of someone. The point is low ap quests would be more fighting oriented, whereas high ap quests would be more peaceful-relevant to the interests of the player.

G Fatal 12-14-2012 06:10 PM

Yeah I would like to see an option for sword removed at 100AP its annoying when you want to chill out in a tower and accidently end up hitting someone...

Hommie G 12-15-2012 04:05 AM

I completely agree with the quest idea and find it to be genius! Hope they add something to its effect.

CS 12-23-2012 01:16 PM

Most disturbing is that you cant heal yourself if you didnt 30ap then what can be treated most are pker.

Ryan 12-28-2012 11:29 AM

The quest part would be the only thing about AP that isn't entirely pointless

UniverseTrials 01-03-2013 05:48 AM

Wait, if Saints can't be killed by swords....can't a guild make everyone of their members to become a saint and raid a tower? Then they could only be damaged by bombs and arrows, making it a lot easier to take towers which is just way op I think...

haruka 01-03-2013 05:52 AM

Quote:

Posted by UniverseTrials (Post 272434)
Wait, if Saints can't be killed by swords....can't a guild make everyone of their members to become a saint and raid a tower? Then they could only be damaged by bombs and arrows, making it a lot easier to take towers which is just way op I think...

A saint loses their title if they engage in combat.

Alex Damian 01-08-2013 04:56 AM

Interesting idea. What I think is 49 and below could be evil, and 51 and over is Good. You would start as a Neutral, 50 AP. The Evils and the Goods have different quests..:o

ArtaXerXes 01-09-2013 05:51 AM

Removing the option to use your sword at 100AP would help out alot, and I'm liking the idea of having quests for the saints, and having seperate quests for people below 30AP.


All times are GMT. The time now is 02:39 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.