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11-27-2012
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(Ragga)
Join Date: May 2012
Posts: 283
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Gz base(Terisu) improvement suggestion
How would you feel about opening this secondary entrance to guilds other than the controlling gang? ![]() Obviously there would be doors to break down in the process(which controlling gangs can open freely), and probably an extension to provide a longer walking distance to the main base. Enabling enemy gangs to utilize the secondary entrance would enhance gameplay by giving them an equal chance to fight back. At its current state, opposition can only use one entrance, which I've had the unfortunate experience of being lamed by PBPs when trying to use. Input? |
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11-27-2012
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nothin
Join Date: Jan 2012
Location: York
Posts: 1,483
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Seems alright idea
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11-27-2012
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Don't cry.
Join Date: Jun 2012
Location: Boston, Massachusetts.
Posts: 350
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No.
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11-27-2012
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Creative mind
Join Date: Mar 2012
Location: Netherlands
Posts: 921
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11-27-2012
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(Ragga)
Join Date: May 2012
Posts: 283
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11-27-2012
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Just ordinary graalians
Join Date: Mar 2012
Location: Indonesia
Posts: 159
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well, sometime going GZ when I attack it kinda hard for attacker to enter the flag. since area before entering flag room is kinda "small" and it seem the defender can easily back defending again with the path meph talking. well, that what I think in my head and sorry if there some mistake on my post |
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11-27-2012
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.
Join Date: Apr 2012
Posts: 310
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I like it. There should always be two entrances to a base.
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11-27-2012
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(Ragga)
Join Date: May 2012
Posts: 283
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Currently, attackers are not only at the disadvantage of only having one entrance, but defenders have an entrance that is at least half the walking distance, which attackers cannot utilize. Also, as I stated, I'd extend the length of the path so it's closer in walking distance to the other methods of entry. Right now, from outside to main level, it's:
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11-27-2012
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just a noob
Join Date: Apr 2012
Location: Everywhere
Posts: 1,513
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I like it
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11-27-2012
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10 |
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Unpopular
Join Date: May 2012
Location: ಠ_ಠ
Posts: 2,648
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This idea is just Faboulous! |
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11-27-2012
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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i thought all bases had two entrances, but yea if it doesnt already it should have one, perhaps make it sort of secret that its even there.
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11-27-2012
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Divided Soul
Join Date: Mar 2012
Location: United States
Posts: 814
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I like the idea of two doors, but the second entrance "only owning gang can use" would still be too short to take as route even with doors. Perhaps there is a way to improve play inside the general area if you're having a problem with pbps there.
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11-27-2012
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Not Banned
Join Date: Sep 2011
Location: Hell
Posts: 4,885
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11-27-2012
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Divided Soul
Join Date: Mar 2012
Location: United States
Posts: 814
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I was referring to the entrance I was talking about, currently the one that can only be used by one gang. When it can be busted down then the offense of the opposing team would be greater than that of the defense unless each entrance is optimal in time. Sorry if this confused you. |
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11-28-2012
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(Idiotism)
Join Date: Apr 2012
Location: Idiotism
Posts: 920
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i like it, evens out gameplay. but terisu is rather large and it could really hurt the owning gang if they get outnumbered and killed and they cant run fast enough to save their base. most bases, if you die, you can quickly run back to the safe and protect it from attackers. the one gang only shortcut is a solution to this, but its not a fair one. in case im being confusing, heres a scenario: two guys defending a base. three guys come and kill them. two guys run back to their safe before three guys can deplete the safe to zero hp. two guys beat three guys in rematch. two guys keep defending. this way, people have another shot at keeping the base rather than losing it because they were surprised or something and they have a second chance to redeem themselves if they can defeat the attacking gang. this probably doesnt sound very good to a bunch of yall, but idc its an idea. |