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-   -   Gz base(Terisu) improvement suggestion (https://www.graalians.com/forums/showthread.php?t=12314)

Meph 11-27-2012 09:36 PM

Gz base(Terisu) improvement suggestion
 
How would you feel about opening this secondary entrance to guilds other than the controlling gang?
http://i8.photobucket.com/albums/a48...ntrance2-1.png
Obviously there would be doors to break down in the process(which controlling gangs can open freely), and probably an extension to provide a longer walking distance to the main base.

Enabling enemy gangs to utilize the secondary entrance would enhance gameplay by giving them an equal chance to fight back.

At its current state, opposition can only use one entrance, which I've had the unfortunate experience of being lamed by PBPs when trying to use.

Input?

Maxy 11-27-2012 09:37 PM

Seems alright idea

Aleksandr 11-27-2012 09:40 PM

No.

Engel 11-27-2012 09:51 PM

Quote:

Posted by KeroObsidian (Post 242357)
No.

This can be coincidental, but it's kind of typical one of the members of a big basing gang disagrees with this idea.

I agree, they should open it up.

Meph 11-27-2012 09:55 PM

Quote:

Posted by KeroObsidian (Post 242357)
No.

That response is null, and won't carry any weight on the decision unless you've got a reason.

This will be implemented unless there's a high amount of constructive opposition to it.
I'm giving you a chance to give input, so give input.

Get involved, champ.

ÈXØD¡ÄX* 11-27-2012 10:11 PM

well, sometime going GZ when I attack it kinda hard for attacker to enter the flag.

since area before entering flag room is kinda "small" and it seem the defender can easily back defending again with the path meph talking.

well, that what I think in my head and sorry if there some mistake on my post

bobo 11-27-2012 10:15 PM

I like it. There should always be two entrances to a base.

Meph 11-27-2012 10:28 PM

Quote:

Posted by ÈXØD¡ÄX* (Post 242387)
well, sometime going GZ when I attack it kinda hard for attacker to enter the flag.

since area before entering flag room is kinda "small" and it seem the defender can easily back defending again with the path meph talking.

well, that what I think in my head and sorry if there some mistake on my post

One of the reasons this suggestion would balance out fairness between attackers and defenders.

Currently, attackers are not only at the disadvantage of only having one entrance, but defenders have an entrance that is at least half the walking distance, which attackers cannot utilize.

Also, as I stated, I'd extend the length of the path so it's closer in walking distance to the other methods of entry.

Right now, from outside to main level, it's:
  • Main entrance: 15-16 seconds
  • Table shortcut: 19-20 seconds
  • Gunshop entrance: 6-7 seconds
(This doesn't include busting doors down)

poorface 11-27-2012 10:31 PM

I like it

Sup3rn00b 11-27-2012 11:25 PM

This idea is just
Faboulous!

Higbey 11-27-2012 11:30 PM

i thought all bases had two entrances, but yea if it doesnt already it should have one, perhaps make it sort of secret that its even there.

Ventus277 11-27-2012 11:32 PM

I like the idea of two doors, but the second entrance "only owning gang can use" would still be too short to take as route even with doors. Perhaps there is a way to improve play inside the general area if you're having a problem with pbps there.

Higbey 11-27-2012 11:37 PM

Quote:

Posted by Ventus277 (Post 242466)
I like the idea of two doors, but the second entrance "only owning gang can use" would still be too short to take as route even with doors. Perhaps there is a way to improve play inside the general area if you're having a problem with pbps there.

its not only for the owning gang, you can bust it down.

Ventus277 11-27-2012 11:43 PM

Quote:

Posted by Higbey (Post 242470)
its not only for the owning gang, you can bust it down.

I was referring to the entrance I was talking about, currently the one that can only be used by one gang.

When it can be busted down then the offense of the opposing team would be greater than that of the defense unless each entrance is optimal in time.

Sorry if this confused you.

failure 11-28-2012 12:14 AM

i like it, evens out gameplay.
but terisu is rather large and it could really hurt the owning gang if they get outnumbered and killed and they cant run fast enough to save their base. most bases, if you die, you can quickly run back to the safe and protect it from attackers. the one gang only shortcut is a solution to this, but its not a fair one.
in case im being confusing, heres a scenario: two guys defending a base. three guys come and kill them. two guys run back to their safe before three guys can deplete the safe to zero hp. two guys beat three guys in rematch. two guys keep defending.
this way, people have another shot at keeping the base rather than losing it because they were surprised or something and they have a second chance to redeem themselves if they can defeat the attacking gang.
this probably doesnt sound very good to a bunch of yall, but idc its an idea.


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