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09-27-2011
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*blocks everyone*
Join Date: Sep 2011
Location: Texas :)
Posts: 268
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Flak jacket/Hitpoint boost
With bigger guns being introduced, I think a hitpoint boost is in order. Maybe a weekly charge (like revive and ammo) for a "flak jacket" that boosts your hitpoints to 100 instead of only 50. Make it 3-5k instead of 1k. This also allows for guns with damage higher than 10 (when theyre made) to not be so hard to defend against (for those of us who can't afford them lol). Any thoughts?
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09-28-2011
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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![]() It will be useful in case of big shoot-outs |
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09-28-2011
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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09-28-2011
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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That is true but do remember he said that it will act like the Revive potion... That it will limit itself for a short time... So its best to keep it at 100 and when the Flak Jacket finishes, it stays at 100 but then when killed, goes back to 50. It would be a use-able item rather than a time-limited item, i would agree with your suggestion based on it
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09-28-2011
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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Thats a rather boring idea, I'd rather see the flack jacket degrade with every hit you take, and slowly your max health declines from 100 to 50 as the jacked gets weaker and weaker. So perhaps each hit you take deducts .05% percent from it meaning you can take 2000 bullets before your jacket will reduce to nothing. And so the boost your flack jacket will give to your max hp is: 100-deductedpoints/100*50 rounded to a whole number of course |
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09-28-2011
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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![]() Maybe it could be like 500-2k per Flak Jacket? |
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09-28-2011
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Inactive
Join Date: Sep 2011
Location: Singapore
Posts: 153
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The implementation of a flak jacket will certainly be a useful addition to iEra.
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09-28-2011
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ಠ_ಠ
Join Date: Aug 2011
Location: In my World
Posts: 441
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I don't like the idea based on the fact that streakers have a bigger chance to save themself before getting killed. Spar would need something new, so it won't happen that you have 50 HP and ur enemy has 100.... Base pk would slowly die. |
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10-07-2011
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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I think this idea should still be considered, your points are pretty unvalid... Flack jacket effects can be quite easily removed from the spar, by simply having a script... if (playerhealth>50)playerhealth=50; yep... theres not really that much to do about giving both sides an equal chance... as for the streakers, its more of a case of people looking for excuses to hide there lack of skill, a gang could still take out an individual quite easily even if they did have 100 hitpoints... |
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10-09-2011
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Weekly charge? Hell no. I already quit because I'm tired of paying 2k a week for revive and ammo, and thats excluding repairs. We don't need more weekly stuff.
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10-12-2011
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Thinker
Join Date: Sep 2011
Location: The Netherlands, Leusden
Posts: 33
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maybe 30% walk speed? if i would wear a flak jacket .... alteast 5-20KG
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10-12-2011
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a necessary evil
Join Date: Sep 2011
Location: Upon the marge of Lake Lebarge
Posts: 1,458
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How about its only an event prize or for sale in a future ec system? That way not every newb in graal would constantly have one...
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10-12-2011
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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10-12-2011
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Registered User
Join Date: Sep 2011
Location: Behind you..
Posts: 39
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Froggy will be first to get if it's in an event!!
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10-12-2011
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a necessary evil
Join Date: Sep 2011
Location: Upon the marge of Lake Lebarge
Posts: 1,458
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Tricxta, what do you think chance events are for? Laggers like you <3
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