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-   -   Flak jacket/Hitpoint boost (https://www.graalians.com/forums/showthread.php?t=1050)

BootySlayer 09-27-2011 06:40 PM

Flak jacket/Hitpoint boost
 
With bigger guns being introduced, I think a hitpoint boost is in order. Maybe a weekly charge (like revive and ammo) for a "flak jacket" that boosts your hitpoints to 100 instead of only 50. Make it 3-5k instead of 1k. This also allows for guns with damage higher than 10 (when theyre made) to not be so hard to defend against (for those of us who can't afford them lol). Any thoughts?

Maikeru 09-28-2011 05:20 AM

Quote:

Posted by BootySlayer (Post 16281)
With bigger guns being introduced, I think a hitpoint boost is in order. Maybe a weekly charge (like revive and ammo) for a "flak jacket" that boosts your hitpoints to 100 instead of only 50. Make it 3-5k instead of 1k. This also allows for guns with damage higher than 10 (when theyre made) to not be so hard to defend against (for those of us who can't afford them lol). Any thoughts?

Actually, that sounds like a good idea :D
It will be useful in case of big shoot-outs

Tricxta 09-28-2011 05:27 AM

Quote:

Posted by BootySlayer (Post 16281)
With bigger guns being introduced, I think a hitpoint boost is in order. Maybe a weekly charge (like revive and ammo) for a "flak jacket" that boosts your hitpoints to 100 instead of only 50. Make it 3-5k instead of 1k. This also allows for guns with damage higher than 10 (when theyre made) to not be so hard to defend against (for those of us who can't afford them lol). Any thoughts?

I think it should degrade by use, not from time. Other then that... nice idea :)

Maikeru 09-28-2011 05:31 AM

Quote:

Posted by Tricxta (Post 16625)
I think it should degrade by use, not from time. Other then that... nice idea :)

That is true but do remember he said that it will act like the Revive potion... That it will limit itself for a short time... So its best to keep it at 100 and when the Flak Jacket finishes, it stays at 100 but then when killed, goes back to 50. It would be a use-able item rather than a time-limited item, i would agree with your suggestion based on it

Tricxta 09-28-2011 06:37 AM

Thats a rather boring idea, I'd rather see the flack jacket degrade with every hit you take, and slowly your max health declines from 100 to 50 as the jacked gets weaker and weaker.

So perhaps each hit you take deducts .05% percent from it meaning you can take 2000 bullets before your jacket will reduce to nothing. And so the boost your flack jacket will give to your max hp is:
100-deductedpoints/100*50 rounded to a whole number of course

Maikeru 09-28-2011 06:46 AM

Quote:

Posted by Tricxta (Post 16642)
Thats a rather boring idea, I'd rather see the flack jacket degrade with every hit you take, and slowly your max health declines from 100 to 50 as the jacked gets weaker and weaker.

So perhaps each hit you take deducts .05% percent from it meaning you can take 2000 bullets before your jacket will reduce to nothing. And so the boost your flack jacket will give to your max hp is:
100-deductedpoints/100*50 rounded to a whole number of course

Thats actually not bad. I would like to see that as a usable item :D
Maybe it could be like 500-2k per Flak Jacket?

Peter 09-28-2011 08:40 AM

The implementation of a flak jacket will certainly be a useful addition to iEra. :)

Dragu 09-28-2011 01:04 PM

I don't like the idea based on the fact that streakers have a bigger chance to save themself before getting killed.
Spar would need something new, so it won't happen that you have 50 HP and ur enemy has 100....
Base pk would slowly die.

Tricxta 10-07-2011 04:41 AM

I think this idea should still be considered, your points are pretty unvalid...
Flack jacket effects can be quite easily removed from the spar, by simply having a script...
if (playerhealth>50)playerhealth=50;

yep... theres not really that much to do about giving both sides an equal chance... as for the streakers, its more of a case of people looking for excuses to hide there lack of skill, a gang could still take out an individual quite easily even if they did have 100 hitpoints...

Skill 10-09-2011 05:29 PM

Weekly charge? Hell no. I already quit because I'm tired of paying 2k a week for revive and ammo, and thats excluding repairs. We don't need more weekly stuff.

HuggyBear 10-12-2011 06:05 PM

maybe 30% walk speed? if i would wear a flak jacket .... alteast 5-20KG

Froggy Krueger 10-12-2011 09:55 PM

How about its only an event prize or for sale in a future ec system? That way not every newb in graal would constantly have one...

Tricxta 10-12-2011 10:00 PM

Quote:

Posted by Froggy Krueger (Post 21699)
How about its only an event prize or for sale in a future ec system? That way not every newb in graal would constantly have one...

Erhmmm, no.... That makes it unfair for laggers since they will never get one. :dazed:

The Ever 10-12-2011 10:01 PM

Froggy will be first to get if it's in an event!!

Froggy Krueger 10-12-2011 10:09 PM

Tricxta, what do you think chance events are for? Laggers like you <3


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