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06-01-2016
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76 |
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Registered User
Join Date: Jan 2016
Location: Scotland
Posts: 172
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It wouldn't matter so much if tower Pkers or long term pkers actually had something to pk for. Seasonal is out the window cuz its impossible if you pk a tower or go to school/work. Stats gets boring when people I can flaw are overtaking me and there's less people at towers now. If your mindset is "players are just finding easier ways to pk" then why have they stopped Bush pking , and back in the day people boosted at the police station on the little bridge exactly the same way and got reset. Admins just let this go on too long and now it's just accepted and they won't do anything about it. We wouldn't complain if there was still an all time. Its not competitive or skill based at all yet a statue goes to #1 and all the old and present real pkers aren't recognized. Add a pk zone already with respawns. That would be way more fun anyways and anyone who wouldn't prefer that is clearly just doing it to stay on leaderboards because it's easy. Don't see why they can't implement something to suit everyone , poor show by admins , if it was spar it would probably be changed |
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06-01-2016
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77 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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06-01-2016
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78 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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06-01-2016
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79 | |
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Registered User
Join Date: Jan 2016
Location: Scotland
Posts: 172
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06-01-2016
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80 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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You can change the system. E.g. I suggested respawning at the same HP upon suicide to discourage people from suiciding in an anti-social fit when they're at a certain AP threshold. I suppose you could respawn people in different places if they die in a mob (maybe a very large morgue where the staff are freaking out about a zombie apocalypse?) You can also change the stats and players behaviors will start optimizing for the new stat instead of the old one. E.g. if you factor in deaths as a negative, people will try to minimize their deaths while maximizing their kills instead of simply trying to maximize their kills. So change the oh-so-holy system or change the oh-so-holy stats. |
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06-01-2016
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81 |
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Strange
Join Date: Nov 2011
Location: Washington
Posts: 559
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06-01-2016
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82 |
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Registered User
Join Date: May 2013
Posts: 3,027
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No. For the last time. Don't add deaths to stats. People don't just pk... Would also take up too much space when you have 100,000+ deaths. All they have to do is make people who die, spawn at random areas near the area where they died. Prevents mobs. Pk zones? Isn't that what towers are for? If you add a dedicated area for pking, then people will just boost there... it won't remove mobs. It'll just make it easier for them to gather around there. |
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06-02-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Lost quote; but someone said something about there not being a reasonable and fair way to stop/discourage mob pking >As it's been discussed before, warping players to an unstick point or other indoor location after dying on the overworld would be effective.
Yet I still dont understand why people care about having idle stats on their profile. The total scoreboards no longer exist; unless they see the seasonal boards as a comparable recognition. |
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06-02-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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06-02-2016
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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06-02-2016
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86 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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06-02-2016
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87 |
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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Respawn players at random points around graal. Make em all really work for their kills.
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06-02-2016
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88 |
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Registered User
Join Date: May 2013
Posts: 3,027
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06-02-2016
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89 |
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Banned
Join Date: Jan 2016
Location: Scotland
Posts: 132
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was the day change for leaderboards pushed forward a hour or 2 ?......
Last edited by Cxll; 06-02-2016 at 12:13 PM.
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06-02-2016
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90 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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