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02-20-2012
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61 | |
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Registered User
Join Date: Sep 2011
Location: USA, south east PROUND TO NOT BE A REDNECK
Posts: 963
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02-20-2012
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62 |
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Registered User
Join Date: Dec 2011
Posts: 483
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02-21-2012
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63 |
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Registered User
Join Date: Jan 2012
Posts: 732
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i think all towers are terrible, they involve no skill , winner=person with more noobs. Towers should be like castle except you can run outside to die and walk back, and tower holders should have to respond a lil farther away aswell |
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02-21-2012
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64 |
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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02-21-2012
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65 |
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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No offence but the improvement is kind of not fair on both sides of tower taking. But i think this acceptable i guess since defenders had an entirely huge advantage against attackers on the old MoD tower so i thought that was broke a bit |
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02-21-2012
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66 |
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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02-22-2012
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67 |
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elevated
Join Date: Sep 2011
Posts: 49
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02-24-2012
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68 |
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Registered User
Join Date: Feb 2012
Posts: 2
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The new respawn area for the guild that holds the fort is a little weird in my opinion. Other than that it could take some getting used to. Should fix the right side tho cuz many people horse glitch up through the side then block door up to flag. To me new mod is more pk orientated, but old mod was a better, funner tower. So pk perspective good, tower holding fort- harder but still doable
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