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02-14-2012
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nothin
Join Date: Jan 2012
Location: York
Posts: 1,483
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New update on MoD
I'm going to keep this short and simple. Congrats 3rd fort you have ruined It's awful. |
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02-14-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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That was me. Tell me what's "awful" about it.
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02-14-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 119
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I dont like this back enter of the plattform inside. The rest is fine.
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02-14-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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02-14-2012
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nothin
Join Date: Jan 2012
Location: York
Posts: 1,483
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You've ruined the classic mod feel and changed it something totally different. Lots of people saying it makes it a lot harder to defend and now they have no real pk fort
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02-14-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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02-14-2012
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 119
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OR make a time limit for the afk people so they dont get boosted. If they are afk for like some minutes they get warped outside or to the spawn points. |
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02-14-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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I believe MoD was the first fort ruined when they changed the healing orbs, then came Castle, Deadwood and Snow. Also, I'm not sure about the new staircase. I don't think it's going to be horrible, but you don't need to be playing around with this stuff. If it ain't broke don't fix it. Was a quicker path to the flag and a quicker path to the health orbs for the attackers intended? |
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02-14-2012
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nothin
Join Date: Jan 2012
Location: York
Posts: 1,483
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Also, if you get say 4 people u and 1 defender is up there then you can get 1 to lag/burger block the lower floors and so they guild just takes with ease.
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02-14-2012
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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02-14-2012
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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Before: ![]() Let's say that purple has the flag. To defend the tower, purple simply blocked the entrance, whether it be through the chatting glitch, lag, or otherwise. If they died, they could return to that entrance untouched and within a few seconds, while attackers spawn outside and have to walk all of the way back. On their way back the attacking guild is constantly losing their HP. The entrance to the flag room was bottlenecked to the point of only the defending guild having an advantage. There was no counter balance for a guild that was attacking. After: ![]() The attacking guild now has the ability to provide some blocks for the defending guild, but the defending guild is still spawning closer to the entrance and closer to the ability to regain health. The defending guild can continue to use their blocking techniques, but due to their dead members spawning on the floor below, they are going to have to be wary of using this. They cannot simply run straight back to block it up. If someone blocks their own guild out while there are still people upstairs, they are going to lose the tower. |
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02-14-2012
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nothin
Join Date: Jan 2012
Location: York
Posts: 1,483
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Stilll worse
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02-14-2012
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Originally players would spawn and run down to block stairs. The change in spawn points means it takes longer for them to get there so i guild cant afk on the stairs to defend.
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02-14-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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I support the changes made to MoD for the most part. There really shouldn't be a guild tower you go to for easy pks. It's pretty annoying. MoD has made it so it takes almost no skill to pk. I find it funny that sword spammers at mod are making fun of arrow spammers at mod for having no skill. I don't see how it takes a lot of skill to run up some stairs and swing your sword a lot. The tower was never fine. It was hardly even a legitimate tower it was mostly a pk spot. However one of the problems I see with the new design is the fact that the back entrance is very close to the healing orb. So you can basically run up, pk, then go and full heal again. I'd say just get rid of it all together. Make some things that block arrows at the walls to prevent arrow spam, and get rid of some trees outside to make it easier to enter. And if you wanna pk do it somewhere else. MoDs a guild tower not a pk spot. Take it south of graal city. Pkers should be killing other pkers using skills, and tactics. Not sitting at a fort and spamming either their sword or bow. |
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02-14-2012
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Mad Villain
Join Date: Sep 2011
Location: Cali
Posts: 711
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That's the new MoD update?I like it now people have an advantage other than door laming the stairs right there good job who ever updated it.
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