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06-02-2012
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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06-02-2012
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Developerツ
Join Date: Sep 2011
Location: ga
Posts: 838
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Golden Gate Quest(;......
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06-02-2012
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Banned
Join Date: Apr 2012
Posts: 217
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Here are some walkthroughs for the quests that used to be on Graal Classic and that staff claim don't exist. Enjoy! http://www.cheating.de/loes/pc/g/faq...l_online_c.txt http://www.angelfire.com/nb/burgerking/walk.html (do Control + A to view the text as the font color matches the background color) Here is more discussion on these "alleged" quests: http://forums.fairyland-europe.com/f...hp?t=134265838 |
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06-02-2012
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Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
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Quest Dev is really, really, really hard if you are going to do it right. Take this from someone who has actually developed a new quest recently. The Trent quest remake (on Unholy Nation) took me roughly 6 months to finish, and I didn't have to deal with the limitation of iphones or worry about the playercount over 50. Expecting volunteer staff members to make a Zelda-type quest that would accommodate 100s of iphone players at once is absurd. |
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06-02-2012
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ENGUARD
Join Date: Aug 2011
Location: Canada
Posts: 996
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06-02-2012
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Edit: Also, whats wrong with hats? If the graphics team have free time and want to make them what is there to complain about? |
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06-02-2012
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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06-02-2012
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Banned
Join Date: Apr 2012
Posts: 217
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No one backed them up? I find that very hard to believe given all the Classic levels that survived to make iClassic. |
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06-03-2012
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Registered User
Join Date: Apr 2016
Location: Testbed
Posts: 604
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Time and time again you have proven just how misinformed you are. Old quests are just that: old. They are mostly clientside in an old language. Not made for the sheer number of players iClassic has and certainly not made for the introduction of NPC-Server. Time would need to be taken to convert them. Levels would most likely need to be updated (considering the tileset has changed), graphics would have to be redone (some of the old graphics were good for the time but...bleh). Scripts would have to be converted and then re-updated to the new environment they are in. Things like the fact the view screen is a lot smaller so some quests may need to be altered to deal with this. Comes down to our old friend: time and resources! On a side note, I'm not staff. |
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06-03-2012
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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http://www.graalonline.com/community/g-files/Graal2001//screen_full_20010618.gif (Unsupported image host) And then look at this one, from 2001, a game released the same year, Golden Sun: http://img.brothersoft.com/screenshots/softimage/g/golden_sun-161363-1.jpeg (Unsupported image host) But, still, I see your point. |
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06-03-2012
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Howdy!
Join Date: Apr 2012
Posts: 487
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06-03-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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06-03-2012
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Some people have argued that Graal Kingdoms looks like Golden Sun. The Golden Realm quest in 2004 was such a let down... Tyhm moved the Tear of Hera that you got from the quest to another location. That location being Bannon's house, and the "quest" was just navigating through a very short and easy warp maze (if you touched the sides of the path you were warped to the beginning) with swamp soldiers (they shoot arrows and then hide). |
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06-03-2012
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Howdy!
Join Date: Apr 2012
Posts: 487
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06-03-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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