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09-09-2015
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31 |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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09-09-2015
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32 |
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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09-09-2015
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33 | |
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Registered User
Join Date: May 2013
Posts: 3,027
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09-09-2015
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34 | |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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@fp4 did you purposely avoid my question? will the server be able to hold the rising player count once the provider is switched |
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09-09-2015
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35 | |
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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One of the ideas to help with the high player count is to have multiple servers. e.g. a channel/instance system. This is easier said than done however and would likely require some updates to the Graal server itself to implement properly. and yes. |
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09-09-2015
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36 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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09-09-2015
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37 |
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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spar server
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09-09-2015
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38 |
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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09-09-2015
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39 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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Is the server going to be hosted in Australia because I heard all the good servers are hosted there
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09-09-2015
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40 |
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Cheesy potato
Join Date: Jun 2015
Location: Henesys
Posts: 325
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No matter how good the server becomes, it will always have lag. IMO has a ton of players, so several servers were made.(5 Global servers, 5 Korean servers, and 1 japanese server.) And it still gets the occasional lag, the lag isn't SO bad, if you got horrible wi-fi, you'll obviously lag in IMO.:3 (Also fixed slow loading problem even while adding 2 new maps!^.^)
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09-09-2015
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Just some kid
Join Date: May 2015
Posts: 93
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My suggestion for a temporary fix: Just don't afk. If you aren't going to play, log out. Even just one person doing this is helpful. If we can get most of the people who understand the issue to do this, it can be better for everyone. |
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