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07-28-2018
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31 |
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Banned
Join Date: Nov 2012
Posts: 4,173
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O yeh that’s probably true
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09-03-2018
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32 |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Very cool addition. When I originally coded this, I could not think of a way to make it more interesting than it was. I added in the bats and rats to make it so that you can't just get a bot and farm for hours. It makes you run around a little bit. Kind of like random-events on Runescape, but more dumbed-down. What you've done here Symm nails it right on the head. Great job.
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04-08-2019
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33 |
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Registered User
Join Date: Jan 2017
Posts: 14
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It's been just a little while now since this update has been rereleased, now updated with some much needed improvements. One thing that I have noticed, is that the skill bar is a lot easier to see when I zoom in. In the initial release, I wasn't able to do more than maybe 5 minutes or so before feeling the strain on my eyes, and a potential headache coming on. I want to give some major kudos and props for making it easier on the eyes. Thank you! All changes that are made in the game, are made in an effort to improve the gameplay experience for all players in general, and they really do care to hear what you think and have to say. The game starts and ends with the players. Players are the customers that determine if it's a success or a failure. Nobody wants it to fail. We all want to see it succeed. Therefore, if you want to give props or suggestions on ways of improving something, or if you think that certain changes are not an improvement on your personal gameplay experience, please take a moment to say something here to open some discussion on the topic, and also use the Feedback system in the game. Simply open the main menu, select Feedback, state your thoughts, and send. Be honest. You can say freely if you disagree with something. They aren't going to judge you. Your feedback is very important, and should be treated as such. (Please keep in mind that Feedback is a read only sort of thing, and there will not be any direct replies. You can also use feedback to report any other bugs or issues that you have in the game.) Now, on to asking the rest of the players what they think and feel. There are pros and cons to this new system, as there were with the system that we had prior. I would love to hear what you all think. If you aren't currently registered here already, please take the time to do so. Also... please, please, please use the Feedback system in the game. It's something that all players have access to in-game, and all admins can see, including management and the development team. While I personally still can't use the new system for mining for long periods of time like I could with the previous system that we had for many years prior, I really do appreciate the improvements. I still need to take breaks for my eyes here and there, but I can actually do it now! We also have some players raving about how much faster they can level up compared to before, and we also have some players that have worked hard with the old system to get far in levels, that now feel disappointed in the new system. What are your personal thoughts? Please do share here, and also use the in-game feedback as well. Thank you all for taking the time to read this. I realize that it was far more lengthy than I originally intended.
Last edited by Steena; 04-08-2019 at 02:00 AM.
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04-08-2019
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34 | |
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Banned
Join Date: Nov 2012
Posts: 4,173
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04-10-2019
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35 |
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Banned
Join Date: Apr 2014
Location: Looking for clues!
Posts: 961
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Perhaps increase the level cap, and implement level locked mining areas, so older players can experience the leveling up too and get benefit aswell.
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04-10-2019
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36 |
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Wingsfield
Join Date: Sep 2011
Location: in a bar
Posts: 269
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I'm thinking about removing the X multiplier for lower level rocks as it doesn't serve much of a purpose since you can break the rock in the time span of reaching the max multiplier. Might add it so if you break the rock after reaching a X5 multiplier than you get a higher chance of obtaining more than one rock, 1-3 rocks. Another thing i want to add is rare item drops for mining/woodcutting, can be a hat/weapon/crafting material.
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04-11-2019
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37 | |
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Banned
Join Date: Nov 2012
Posts: 4,173
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Lore: Hidden and forgotten (stolen) goodies which were meant for later retrieval by the bandits who left them there, the fact that they’re still there means the law or worse got to the bandits first though. Contains: One out of “x amount” of gems Uses: - Tier 1: Each gem can be traded in at a NPC for a hat that has design traits of the specific gem you traded in. Once you have all hats you unlock tier 2. - Tier 2: If you have 5 of a single gem you can trade it in for a weapon that has design traits of the specific gems you traded in. Once you have all weapons you unlock tier 3. - Tier 3: Allows you to simply sell your leftover gems for some extra gralats. To eleborate on the different designs, you could simply have a single hat/gun/melee but alter them slightly per gem so apart from the color difference there’s only subtle changes between each one. The gem bags and gems should probably be untradable aswell so it’s exclusive to those who put effort into the grind and this might give players an incentive to do these skills more than others. |
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05-26-2019
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38 |
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Registered User
Join Date: May 2015
Posts: 37
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As a level 96 in mining, I do not like the new system at all. As some others said, mining and woodcutting used to be mindless and could be multitasked very easily. Nowadays I have to stop mining after an hour maximum because it’s so boring and you have to keep looking at the screen at all times unless you want to hit 5s and 6s on rocks. I can see the pros and the cons but you should let the players atleast decide which system to use (by making it an option or buying a different kind of pick like suggested). Kinda sucks since ive spent over 700hours using the old system and now they force me with a new system that I don’t like at all.
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