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05-12-2017
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181 |
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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Like Dusty said make defenders focus on more than just "ALL FLAG" and the tower will be harder to take. What kinda annoys me is that the attackers only have to push one direction. I feel like multiple ways to the flag room could be something cool, so you're able to rush more than just one way and defenders don't have it too easy. Maybe even add a gem again(really like the first few gem Layouts) that you've to hit (120times /which would hold 1 min) which opens new ways that leads to the flag or a 2nd floor sounds cool. As prolly everyone in here I want towers to be really hard to take and to stay quality over quanity. |
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05-12-2017
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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05-12-2017
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183 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Just lik Scooby, I've also noticed that the tower's weakness appears when the attackers re-group in their spawn. Reasons:
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05-12-2017
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184 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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![]() A new fort mechanic has been released! |
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05-12-2017
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185 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Make A PK -oldmod tower if you want guilds taking over majority of the time. you guys killed that tower with the arrow stamina-walls also stopping arrows, the spawns, no blocking, moved fort etc -Ok they might sound good updates to the fort but it killed it. Sometimes you have to have flaws for it to be good.
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05-12-2017
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186 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Last edited by Saeed; 05-12-2017 at 09:28 PM.
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05-12-2017
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187 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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The worst layout I have ever seen. • Way too easy to get to the flag room (Defender's perspective) • Takes too long to move ball magnets as an attacker |
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05-12-2017
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188 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Idk why they trying to complicate newly made designs, I get it's to switch stuff about and try something new but by making things more tactical it will NEVER bring competition. Forts should be simple for anyONE to take not just groups. Personally always think it should be easier on the attacking aspect as since forts started there was abit of competition then it later died down after about 15-20guilds hit the 1k mark then it was more peace and 1khunt fest... Want it to be fun, make it hard for defenders so they can't AFK and chill or block that will invite PKers to the fort and overall make more fun, forts shouldn't be easy to hold should be earned by having to continuously pk attackers -Also helps defenders with pk ldrbds etc. |
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05-12-2017
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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05-12-2017
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190 |
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Registered User
Join Date: Feb 2013
Posts: 574
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new layout is way too easy to defend
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05-13-2017
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Funny the two others that commented on the new layout also said about ez to defend..yet you haven't said word about it yet..
Last edited by G Fatal; 05-13-2017 at 01:07 AM.
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05-13-2017
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192 |
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SIGNATURES > NEW SITE
Join Date: Nov 2016
Location: behind the wall
Posts: 1,154
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^hah rekt
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05-13-2017
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193 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Main thing I like; the magnets create a lot of interesting and cool paths and challenges. Other things I like: -Small magnets allow for single players to impact the area. I think being able to impact the environment is fun as a single pker. -Multple exits from the magnet area. This is appreciated, because it gives me a chance to avoid the congestion. -the path can be very quick for the attackers, but it can also be very long, it's fun and I think more layouts should allow for this in the future. Main thing I dislike; the defenders seemingly don't care about trying to defend or use said magnets. Other things I dislike: -defender's walk to the flag is very short. It basically makes rushing to the flag the most viable strategy at the moment. -I would really like for a way for attackers to "attack" the defenders in ways similar to the pressure plate. When you activated those the defenders suffered for their lack of strategy/diligence. This layout doesn't have anything like that. Which, again, just makes it a race to the flag. |
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05-13-2017
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194 |
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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05-13-2017
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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