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01-18-2017
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Loves Fall
Join Date: Dec 2012
Location: Oklahoma
Posts: 625
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Why are people complaining?
Title. They want back pyrat bay, but its literally the same thing with a different variety, and you dont have to do it in a cramped cave. They always want new content, but when they get it they complain about it. Also, I find it a bit funny about 80% have around 200 hours... |
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01-18-2017
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Registered User
Join Date: Dec 2014
Posts: 328
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01-18-2017
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Banned
Join Date: Apr 2014
Location: Looking for clues!
Posts: 961
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Imo everything they have done to prepare for castle is "A" OK
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01-19-2017
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Admittedly right now bounties aren't as fast as pyrats were so I can understand their annoyance. Over the next says there will be more baddy killing areas and bounties will be balanced.
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01-19-2017
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Registered User
Join Date: May 2013
Posts: 3,027
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![]() I doubt that Nintendo could do anything about it http://www.zeldadungeon.net/Zelda03/Walkthrough/01/018.png (Unsupported image host) |
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01-19-2017
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Registered User
Join Date: Dec 2016
Location: Australia
Posts: 137
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I think the main reason people are against this update is because of change. It's pretty normal for this intial response, just look at Valve's CS:GO and TF2. Both have gone through big updates over the last year or so and both communities have reacted in a similar way. CS:GO added the new sounds for each weapon to 'modernise' the game to compete against other newer titles, but the community were quite unhappy with the changes (me personally I didn't like them either at first but wouldn't have gone on a rant about them, now that I've adjusted I'm good with it all and I understand Valve's reasoning behind the change). The one downside is, for whatever reason, Valve decided to add sounds by each weapon type across a series of updates which prolonged people being annoyed. A similar thing happened with TF2 when they added the new competitive mode. Despite it being something the community knew was going to be added years in advance, there was still a backlash as it didn't really match the community's expectations. Months later there wasn't a lot of fixes relating to the update and overall people felt it was still unbalanced. In conclusion, Valve made two poor choices when it came to implementing these updates, firstly they added the updates with CS:GO across a time period when the community's reaction was already negative and secondly they added a completely new feature to TF2 and didn't really address the community's suggestions on how to make it better. We already know that the devs are working on balancing out the issues the community has brought up so I think it will only be a matter of time before the complaining will all stop. At this stage it's just the initial shock of the game changing! I also find that as a new player to Graal, I was somewhat startled by the changes - Pyrats are all I've known in my short time on the game and I got into the pattern of getting those eye patches every night. It's definitely going to take a while to get use to doing another quest compared to the Pyrat quest but I welcome the change!
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01-19-2017
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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The only way I personally excuse removing the Pyrat Bay daily quest is if it was removed because it was creating server lag by forcing tons of people in a small number of levels, if it was removed for any other reason then I see it as a negative overall
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01-19-2017
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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01-19-2017
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I don't think people are complaining though, maybe just upset because they were looking forward to another daily quest so that they have more repeatable stuff to invest their time in rather than chatting and whatnot. |
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01-19-2017
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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01-19-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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01-19-2017
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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01-19-2017
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Registered User
Join Date: May 2013
Posts: 3,027
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Only way I could see them doing something like this, is if they were to lower the rewards, and each activity gives you a set amount based on difficulty. Would be cool to have things like spar 25x, pk 25x, bk 25x, bugs 25x, etc. People would do the quests, and their daily quest limit would amount up to 1000g in rewards. Could be cool, and would probably prevent people from being able to boost for a quick 1k.
I could be wrong, but I don't think it would be difficult for players to win at least 10 spars (Especially if they were to add a "novices only" room. If they aren't good enough for it, then they will miss out on the portion of the 1k total daily gralats. Everything else should be fairly easier, since it's more of a grinding process. |
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01-19-2017
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Registered User
Join Date: Dec 2016
Posts: 499
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You can add Player killing bounties.. Given by the executioner. 200-500 gralats reward wouldn't hurt , or like 100 gralats every 200 player kills (and make this quest repeatable) idk just throwing in some ideas
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01-19-2017
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Banned
Join Date: Oct 2011
Location: Land of Music
Posts: 1,232
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