![]() |
|
10-11-2016
|
1 |
|
GFX Design and Helper
Join Date: Apr 2013
Location: none of your business pedo
Posts: 468
|
Noroup's App Celestial Cloudy Update!
Check it out guys! Comment below what you think! https://www.youtube.com/watch?v=TSlC...ature=youtu.be |
|
10-14-2016
|
2 |
|
GFX Design and Helper
Join Date: Apr 2013
Location: none of your business pedo
Posts: 468
|
Bump
|
|
10-14-2016
|
3 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Don't have the clouds fade out, simply make them get removed when: x < screen.width - cloud.width; Also the cloud movement on the y-axis should be momentum based instead of constant. While tapping on the screen have a value... let's say, velocity, and set that value to 10(this of course would need to be a value that matches whatever scale you're using in your game). When not tapping on the screen have that velocity value lower constantly. Then, have something like: cloud.y += velocity;. This will make the cloud jump up, and then slowly begin to fall instead of instantly falling. Basically the movement of the cloud will look more natural, instead of moving like this /\/\/\. I don't know if you're actually coding, or if it's purely GUI-based though. |
|
10-14-2016
|
4 |
|
Registered User
Join Date: Aug 2013
Posts: 3,204
|
|
|
10-14-2016
|
5 | |
|
GFX Design and Helper
Join Date: Apr 2013
Location: none of your business pedo
Posts: 468
|
|
|
|
10-14-2016
|
6 | |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
![]() The trail explains the movement I was implying with your cloud. It invokes a more natural feeling than just instant up and instant down. You'll also note the enemy clouds on the left. In the same way you create clouds outside the boundaries of the screen on the right, you'll want to destroy them outside of the boundaries on the left. |
|
|
10-14-2016
|
7 | |
|
GFX Design and Helper
Join Date: Apr 2013
Location: none of your business pedo
Posts: 468
|
|
|
|
10-14-2016
|
8 |
|
✔️TURBO✔️VERIFIED✔️
Join Date: Feb 2013
Location: Larunda Relay
Posts: 6,481
|
I am getting scary deja-vu from this thread.
|
|
10-15-2016
|
9 | |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
I only added the trail to visually show the movement of the cloud, tomorrow I can do a version that works like yours so you can see the difference. |
|
|
10-15-2016
|
10 | |
|
GFX Design and Helper
Join Date: Apr 2013
Location: none of your business pedo
Posts: 468
|
|
|
|
10-15-2016
|
11 |
|
Lie, never to rise.
Join Date: Oct 2012
Posts: 1,716
|
|