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-   -   Noroup's App Celestial Cloudy Update! (https://www.graalians.com/forums/showthread.php?t=37115)

noroup 10-11-2016 06:21 AM

Noroup's App Celestial Cloudy Update!
 
Check it out guys! Comment below what you think!
https://www.youtube.com/watch?v=TSlC...ature=youtu.be

noroup 10-14-2016 05:36 AM

Bump

Dusty 10-14-2016 12:56 PM

Don't have the clouds fade out, simply make them get removed when: x < screen.width - cloud.width;

Also the cloud movement on the y-axis should be momentum based instead of constant. While tapping on the screen have a value... let's say, velocity, and set that value to 10(this of course would need to be a value that matches whatever scale you're using in your game). When not tapping on the screen have that velocity value lower constantly. Then, have something like: cloud.y += velocity;. This will make the cloud jump up, and then slowly begin to fall instead of instantly falling. Basically the movement of the cloud will look more natural, instead of moving like this /\/\/\.

I don't know if you're actually coding, or if it's purely GUI-based though.

Colin 10-14-2016 01:58 PM

Quote:

Posted by Dusty (Post 737220)
I don't know if you're actually coding, or if it's purely GUI-based though.

Stencyl is used for making games without coding

noroup 10-14-2016 06:32 PM

Quote:

Posted by Dusty (Post 737220)
Don't have the clouds fade out, simply make them get removed when: x < screen.width - cloud.width;

Also the cloud movement on the y-axis should be momentum based instead of constant. While tapping on the screen have a value... let's say, velocity, and set that value to 10(this of course would need to be a value that matches whatever scale you're using in your game). When not tapping on the screen have that velocity value lower constantly. Then, have something like: cloud.y += velocity;. This will make the cloud jump up, and then slowly begin to fall instead of instantly falling. Basically the movement of the cloud will look more natural, instead of moving like this /\/\/\.

I don't know if you're actually coding, or if it's purely GUI-based though.

People are suggesting the opposite of what you're stating here. Also, elaborate more on the cloud movement part I am confused

Dusty 10-14-2016 08:48 PM

Quote:

Posted by noroup (Post 737241)
People are suggesting the opposite of what you're stating here. Also, elaborate more on the cloud movement part I am confused

I threw this together really quick to explain. Black is the actual screen area, the grey is what the player wouldn't be able to see.

http://i.imgur.com/0gCG0k1.gif

The trail explains the movement I was implying with your cloud. It invokes a more natural feeling than just instant up and instant down.

You'll also note the enemy clouds on the left. In the same way you create clouds outside the boundaries of the screen on the right, you'll want to destroy them outside of the boundaries on the left.

noroup 10-15-2016 12:40 AM

Quote:

Posted by Dusty (Post 737253)
I threw this together really quick to explain. Black is the actual screen area, the grey is what the player wouldn't be able to see.

http://i.imgur.com/0gCG0k1.gif

The trail explains the movement I was implying with your cloud. It invokes a more natural feeling than just instant up and instant down.

You'll also note the enemy clouds on the left. In the same way you create clouds outside the boundaries of the screen on the right, you'll want to destroy them outside of the boundaries on the left.

Wow that's really cool! How'd you make the blue trail? Can you PM me that art? Can I use it in my game?

5hift 10-15-2016 12:41 AM

I am getting scary deja-vu from this thread.

Dusty 10-15-2016 01:08 AM

Quote:

Posted by noroup (Post 737288)
Wow that's really cool! How'd you make the blue trail? Can you PM me that art? Can I use it in my game?

I only know coding, I honestly don't know how I could explain it I a way that would translate to however Stencyl works. Also I just searched for cloud in my files, it's actually a hat.

I only added the trail to visually show the movement of the cloud, tomorrow I can do a version that works like yours so you can see the difference.

noroup 10-15-2016 01:17 AM

Quote:

Posted by Dusty (Post 737294)
I only know coding, I honestly don't know how I could explain it I a way that would translate to however Stencyl works. Also I just searched for cloud in my files, it's actually a hat.

I only added the trail to visually show the movement of the cloud, tomorrow I can do a version that works like yours so you can see the difference.

I will work on it today. Those clouds are beautiful I would love to use them in my game, with your permission of course.

imSupah 10-15-2016 01:46 AM

Quote:

Posted by 5hift (Post 737289)
I am getting scary deja-vu from this thread.

Good that I'm not the only one.


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