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06-02-2016
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108 | |
Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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06-02-2016
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109 | |
Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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Last time I mentioned respawns everyone lost their **** and said it was the worst thing ever, but now that there's leaderboards though... Anyways, random respawn locations would be infuriating as a player. Yeah, if you're just mob-PKing it discourages you from going back but if you're just another player who was in the middle of something like baddy-killing or going to a shop it's going to be annoying. I can hear the players already having an aneurysm and screaming losing their voice as they whine about the misfortune of dying while fighting the giant blob. There was a respawn system being worked on a while ago and it used doors to houses as a way to find the nearest safe respawn for you. We of course know that isn't really a resolution though since you could just keep respawning in the same house so we could also implement a random warp after x amount of deaths. Read the above statement by Dusty |
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06-02-2016
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110 | |
Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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As an example, for Pyrate Bay, the respawn could be in the guard tower place (not sure what it is called) just above. It is a non-pk zone, so it would be fine. While disabling the respawn in the cave in pyrate, so you could just get up. |
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06-02-2016
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111 | |
Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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06-02-2016
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112 | |
Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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06-02-2016
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113 |
Registered User
Join Date: Jan 2016
Location: Scotland
Posts: 172
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It wouldn't be a problem if it didn't ruin leaderboards lol the whole idea of replacing all time with this leaderboard was to "increase competition". It has failed to do so as someone can run away with it 2 weeks in who has less skill than the other 49 behind them. That's why something should change. Go for respawns pls. A lot of you don't seem to understand that some of us actually want some skill to be involved in this new system |
06-02-2016
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115 | |
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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i went there today, admins did their best to prevent mob from forming. they added that invisible effect in the previous mob area and warped away the new mob that was gathered. i didn't go back after that, but i assume they do it until it stopped. |
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06-02-2016
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116 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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![]() To a few inches southeast: ![]() Add the respawn thing and they'll move from there to 1 step inside of MoD or Swamp |
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06-02-2016
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117 | |
Registered User
Join Date: May 2013
Posts: 3,027
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It's kind of like bridging host, then kicking people from the match, and fighting against bots to boost your stats. You get #1 in a few months, while others took years to get there. |
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06-02-2016
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119 | |
Registered User
Join Date: Mar 2016
Posts: 66
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06-02-2016
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120 |
Registered User
Join Date: Dec 2014
Posts: 167
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Regardless of mobs you're going to have to 'no-life'/spend tons of time to get #1 on PKing boards no matter what changes are made anyways. I don't think anyone looks at PK/Spar/BK leaderboards for 'skill'. I do feel like there could be better solutions than spawn points, just haven't seen any mentioned yet/can't think of any myself
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