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06-01-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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You can change the system. E.g. I suggested respawning at the same HP upon suicide to discourage people from suiciding in an anti-social fit when they're at a certain AP threshold. I suppose you could respawn people in different places if they die in a mob (maybe a very large morgue where the staff are freaking out about a zombie apocalypse?) You can also change the stats and players behaviors will start optimizing for the new stat instead of the old one. E.g. if you factor in deaths as a negative, people will try to minimize their deaths while maximizing their kills instead of simply trying to maximize their kills. So change the oh-so-holy system or change the oh-so-holy stats. |
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06-01-2016
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82 |
Registered User
Join Date: May 2013
Posts: 3,027
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No. For the last time. Don't add deaths to stats. People don't just pk... Would also take up too much space when you have 100,000+ deaths. All they have to do is make people who die, spawn at random areas near the area where they died. Prevents mobs. Pk zones? Isn't that what towers are for? If you add a dedicated area for pking, then people will just boost there... it won't remove mobs. It'll just make it easier for them to gather around there. |
06-01-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Lost quote; but someone said something about there not being a reasonable and fair way to stop/discourage mob pking >As it's been discussed before, warping players to an unstick point or other indoor location after dying on the overworld would be effective.
Yet I still dont understand why people care about having idle stats on their profile. The total scoreboards no longer exist; unless they see the seasonal boards as a comparable recognition. |
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06-01-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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06-02-2016
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Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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