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05-14-2016
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Registered User
Join Date: Nov 2015
Posts: 86
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Towers Changing
As I speak admins are chaning towers DW inside is completely different what do y'all think Sent from my SM-G360T1 using Tapatalk |
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05-14-2016
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Seeker of Truth
Join Date: Jul 2015
Posts: 234
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Wider stairs are always a good thing, and I like that they gave the defending guild the distance advantage to the flag. I don't like that you can walk up into the defender's spawn area, I think that should be fixed. I like the renovation of the flag room too, and I'm glad they got rid of the pointless balcony area. Good tower upgrade. Edit: Noticed you can't use the sword in the defender's spawn area, that's good. |
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05-14-2016
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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I think deadwood looks AMAZING, but other players and I would really love to have the balcony back ![]() -- I hope mod tower is next |
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05-14-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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I liked the balcony, even though it was pointless after they made it so you can't arrow above; it still looked cool and was a way to trap (or avoid) attackers/defenders. All the other changes are good. It's nice having wider stairs so you can't block the only way to the flag with 2 people. Sardons should be widened too (hint hint). Pretty good changes, though.
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05-14-2016
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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Dope update, I hope dw will get stronger, rn DW is the new york
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05-14-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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05-14-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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Probably because there's only 1 way to the flag and again, you can easily block that by just standing in the stairway. I don't think it's necessarily a big issue at MoD, though, because it's a PK tower and difficult to defend when you don't go straight to the flag.
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05-14-2016
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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05-14-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Castle needs to be changed before mod is looked into, Imo |
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05-14-2016
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Guy who gets roasted
Join Date: Jul 2015
Location: behind u
Posts: 3,599
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Mod is easy and basic I like it like that. Castle is good I guess but idk if they ever fixed the spawn for enemies
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05-14-2016
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Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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I don't like the new Deadwood. They seem to have taken away just about everything that made the tower unique: Firstly, the balcony is gone. It may have been useless, but it gave the tower some character and was important for this reason. Also, now that the attacker spawn is inside the tower, it is no longer practical to use bushes when pking the tower. This is unfortunate because the bush pking tactic was somewhat unique to Deadwood (pots can be quite useful in Swamp, but this is the only other example I can think of). Finally, the flagroom has been changed. It may very well be that the new, larger flag room is objectively better than the old, however Deadwood's small flag room made it stand out. Have you noticed that every tower now has virtually the same flag room? Pretty much everything that made Deadwood interesting has been stripped away and what's left is simply a cookie-cutter tower designed in accordance with a formula for making objectively decent towers. Pretty lame tbh |
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05-14-2016
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Registered User
Join Date: Nov 2015
Posts: 86
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Sent from my SM-G360T1 using Tapatalk |
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05-14-2016
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Banned
Join Date: Dec 2015
Location: California, U.S.
Posts: 540
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I like it 8/8 m8s |
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05-14-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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@ivy @pigparty imo, Mod is the most balanced tower between attacker/defender. Defenders only have a ~2-second advantage in respawn distance back to the flag. The fort only has one floor, making it the shortest distance back to the flag compared to other towers. Castle is the one that has a ridiculous imbalance in respawn distances. There's not one way to the flag. Every tower (except Sardons) has split left/right (2) paths, and every tower has one door to the flag. The forced bottle-neck at Mod is its only defense, and its really not that difficult to get in the door with 2.5-3.0 Besides, every since 2012-2013 when towers started having downstairs defender respawns, it became ineffective to block the flagroom door; because you need to let your allies back upstairs. |
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05-14-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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The update is very good and I'm glad staff are listening to suggestions, particularly regarding slim stairways and bad chokepoints. With this change, I think Swamp is the last tower left that has actual problems, like the slim pathways and that brainless water spam. I don't think Castle is that bad, and I actually think it's good that certain towers are a little easier to defend than others. If they were all similarly designed and entirely balanced, it'd probably be a bit boring. I find it kind of cool that a tower like Destiny typically attracts the strongest guild, whereas MoD is like a fallback tower to most people. The only time I've found spawn points to be cancerous were the old Sardon's and Snow spawn points. Spawning right beside the flag just seems like poor design to me. |