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-   -   Towers Changing (https://www.graalians.com/forums/showthread.php?t=35646)

FranikGraal 05-14-2016 03:43 PM

Towers Changing
 
As I speak admins are chaning towers DW inside is completely different what do y'all think

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Wickodd 05-14-2016 03:49 PM

Wider stairs are always a good thing, and I like that they gave the defending guild the distance advantage to the flag. I don't like that you can walk up into the defender's spawn area, I think that should be fixed. I like the renovation of the flag room too, and I'm glad they got rid of the pointless balcony area. Good tower upgrade.

Edit: Noticed you can't use the sword in the defender's spawn area, that's good.

Ivy 05-14-2016 03:54 PM

I think deadwood looks AMAZING, but other players and I would really love to have the balcony back :(

--
I hope mod tower is next

PigParty 05-14-2016 03:59 PM

I liked the balcony, even though it was pointless after they made it so you can't arrow above; it still looked cool and was a way to trap (or avoid) attackers/defenders. All the other changes are good. It's nice having wider stairs so you can't block the only way to the flag with 2 people. Sardons should be widened too (hint hint). Pretty good changes, though.

Agonee 05-14-2016 04:04 PM

Dope update, I hope dw will get stronger, rn DW is the new york

Areo 05-14-2016 04:07 PM

Quote:

Posted by Ivy (Post 704655)
I hope mod tower is next

Whats wrong with mod?

PigParty 05-14-2016 04:20 PM

Quote:

Posted by Areo (Post 704660)
Whats wrong with mod?

Probably because there's only 1 way to the flag and again, you can easily block that by just standing in the stairway. I don't think it's necessarily a big issue at MoD, though, because it's a PK tower and difficult to defend when you don't go straight to the flag.

Ivy 05-14-2016 04:26 PM

Quote:

Posted by PigParty (Post 704662)
Probably because there's only 1 way to the flag and again, you can easily block that by just standing in the stairway. I don't think it's necessarily a big issue at MoD, though, because it's a PK tower and difficult to defend when you don't go straight to the flag.

Also, the tiles are hideous. Don't even get me started on those gross looking floor tiles

Areo 05-14-2016 04:26 PM

Quote:

Posted by PigParty (Post 704662)
Probably because there's only 1 way to the flag and again, you can easily block that by just standing in the stairway. I don't think it's necessarily a big issue at MoD, though, because it's a PK tower and difficult to defend when you don't go straight to the flag.

Meh, I don't really see that as a huge issue. Hackers are the only thing that really can use that choke effectively, besides that you can usually get through with 1.5-2 health.

Castle needs to be changed before mod is looked into, Imo

Weeno 05-14-2016 04:29 PM

Mod is easy and basic I like it like that. Castle is good I guess but idk if they ever fixed the spawn for enemies

Meteor 05-14-2016 07:51 PM

I don't like the new Deadwood. They seem to have taken away just about everything that made the tower unique:

Firstly, the balcony is gone. It may have been useless, but it gave the tower some character and was important for this reason. Also, now that the attacker spawn is inside the tower, it is no longer practical to use bushes when pking the tower. This is unfortunate because the bush pking tactic was somewhat unique to Deadwood (pots can be quite useful in Swamp, but this is the only other example I can think of). Finally, the flagroom has been changed. It may very well be that the new, larger flag room is objectively better than the old, however Deadwood's small flag room made it stand out. Have you noticed that every tower now has virtually the same flag room?

Pretty much everything that made Deadwood interesting has been stripped away and what's left is simply a cookie-cutter tower designed in accordance with a formula for making objectively decent towers. Pretty lame tbh

FranikGraal 05-14-2016 08:00 PM

Quote:

Posted by Meteor (Post 704703)
I don't like the new Deadwood. They seem to have taken away just about everything that made the tower unique:

Firstly, the balcony is gone. It may have been useless, but it gave the tower some character and was important for this reason. Also, now that the attacker spawn is inside the tower, it is no longer practical to use bushes when pking the tower. This is unfortunate because the bush pking tactic was somewhat unique to Deadwood (pots can be quite useful in Swamp, but this is the only other example I can think of). Finally, the flagroom has been changed. It may very well be that the new, larger flag room is objectively better than the old, however Deadwood's small flag room made it stand out. Have you noticed that every tower now has virtually the same flag room?

Pretty much everything that made Deadwood interesting has been stripped away and what's left is simply a cookie-cutter tower designed in accordance with a formula for making objectively decent towers. Pretty lame tbh

They did this to make it more similar and Fair like other towers it was a good update.GJ ADMINS!!! 😀

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Ark 05-14-2016 09:30 PM

I like it
8/8 m8s

twilit 05-14-2016 10:40 PM

@ivy
@pigparty

imo, Mod is the most balanced tower between attacker/defender. Defenders only have a ~2-second advantage in respawn distance back to the flag. The fort only has one floor, making it the shortest distance back to the flag compared to other towers.

Castle is the one that has a ridiculous imbalance in respawn distances.

There's not one way to the flag. Every tower (except Sardons) has split left/right (2) paths, and every tower has one door to the flag. The forced bottle-neck at Mod is its only defense, and its really not that difficult to get in the door with 2.5-3.0

Besides, every since 2012-2013 when towers started having downstairs defender respawns, it became ineffective to block the flagroom door; because you need to let your allies back upstairs.

Thallen 05-14-2016 11:48 PM

The update is very good and I'm glad staff are listening to suggestions, particularly regarding slim stairways and bad chokepoints. With this change, I think Swamp is the last tower left that has actual problems, like the slim pathways and that brainless water spam.

Quote:

Posted by twilit (Post 704735)
Castle is the one that has a ridiculous imbalance in respawn distances.

I don't think Castle is that bad, and I actually think it's good that certain towers are a little easier to defend than others. If they were all similarly designed and entirely balanced, it'd probably be a bit boring. I find it kind of cool that a tower like Destiny typically attracts the strongest guild, whereas MoD is like a fallback tower to most people.

The only time I've found spawn points to be cancerous were the old Sardon's and Snow spawn points. Spawning right beside the flag just seems like poor design to me.


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