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05-09-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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Bad idea. Would be a good idea if the staff didn't screw up statistics from the start. Deaths are added in guild houses, after you lose in guild house spars, after you lose a spar, after you lose a guild spar. Yet kills aren't added when in guild houses, spars, and guild house spars (they shouldn't be, but if kills aren't given for spars and in guild houses, why are deaths?)
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05-09-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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When were deaths removed? I don't play very often. Reasons: I've had a **** experience casually PKing because the other guy will just go off himself and come back to continue fighting. I've had a **** experience sparring due to speed hackers and delay hackers. I've had a **** experience towering because there's no end-goal. I've had a **** experience with archery because it's buggy. I've had a **** experience questing because there's no longer any substance to it. Nostalgia's a curse with this game.
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05-09-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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When you become smart enough to realize when something is skilless/not good/no competition, you quit doing towers, because theres no skill, just kick and recruit. You find yourself no longer PKing, because its just HOURS of running into MoD over and over. You find yourself in the spar room for 5 years waiting for them to release something else that's actually GOOD for you to do other than spar the same 300 pro sparrers that you've been sparring for the past few years.
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05-10-2016
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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05-10-2016
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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