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05-04-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Synx 99% chance; would only fail if somehow leadership was transferred away. ZigZag 75% chance; is perhaps the weakest guild on the board, often seem to be exploited for doubles. Sangue 75% chance; are active enough and seem to have a big group. BFMR 20% chance; only seem to tower mod and often are getting doubled off of by illusive. Assertive 20% chance; seemingly won't make it without a massive influx of members. Talon 30% chance; homes dw, is decently active, but has a very large gap to overcome. illusive 70% chance; has a massive member count, but has the largest amount of hours needed; probably will succeed at their current pace Regashi 80% chance; way too few hours needed to see them failing. Borrowed twilit's list and edited it with percentage amounts(ofc all from my perspective). |
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05-04-2016
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62 |
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Player 1
Join Date: Oct 2014
Location: Hoenn
Posts: 322
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Don't forget that Regashi's leader is banned. That is a factor. Plus there technically are no leads due to the inability to distribute powers.
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05-04-2016
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63 |
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Registered User
Join Date: Jun 2015
Location: Paris
Posts: 270
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Imo they all should succeed. Starting from today: - The maximum time the 6 towers will give during the 27 days is 3888 h. - Time left for each relevant tower guild: Synx: 146 h ZigZag: 227 h Sangue: 284 h Regashi: 115 h illusive: 677 h Talon: 651 h BFMR: 376 h Assertive: 504 h Total hours needed= 2980 Knowing that once a guild hits 1k hours, it will leave a tower free for the other guilds and it's highly unlikely that a new guild will go for 1k hours before the new system, all the guild's above has 100% chance to succeed and there will even be a wasted ~ 900 h on these guilds who take forts a few mins a day etc... All in all, the most competitive guilds double on the weakest guilds, the weakest guilds will have the time to hit 1k hours after the most competitive are done and members from the most competitive will 70% join these "weaker" guilds. |
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05-04-2016
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64 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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05-04-2016
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65 |
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Registered User
Join Date: May 2013
Posts: 3,027
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People who finish might try to stop/not let others achieve 1k. Gotta factor that in. Plus, some people might just tower for fun, until May ends.
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05-04-2016
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Registered User
Join Date: Jun 2015
Location: Paris
Posts: 270
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Blame my English class professor B)
If you check the leaderboard you will see that these are the only guilds with influence. I don't think people will create a full guild to stop the others, hat chasers will rather join these guilds for a last chance to get a 1k hat. Many members of Synx said they'll join illusive after they are done, this will go on and if somebody wants to stop guilds from hitting 1k they would have done it by now already but I see no guilds. (They would be weak against the guilds I listed anyway.) |
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05-05-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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from "funny/cringey" thread:
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05-05-2016
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68 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Shouldn't be hard for any guild... The more guilds that finish, the less number of guilds that will care about towering, and the GST is coming up so during that week it will be even less competitive Won't be hard, if any guild can't do it then they honestly don't deserve it |
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05-05-2016
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Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
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About 3 years late on this decision classic...
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05-06-2016
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70 |
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Registered User
Join Date: Jan 2014
Location: Florida
Posts: 765
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05-06-2016
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71 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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05-06-2016
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72 |
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Registered User
Join Date: Nov 2015
Posts: 86
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Sent from my SM-G360T1 using Tapatalk Illusive yesterday lol Sent from my SM-G360T1 using Tapatalk |
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05-10-2016
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73 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I think the thing I'll miss the least about 1k guilds is how passing leadership of guilds has devolved into this process where entire guilds are stripped down to the hat itself... A few months ago, I got a guild back from someone who stole it from Candydreams. I gave her leadership, and eventually she gave it to her brother. Her brother then gave it to someone else for them to lead. That person then gave it to someone else under the promise that they'd get the hat if it's brought to 1k. That's a bit of a rant, but the entire guild has no face or identity at that point. It becomes some vessel that people use for X amount of hours to unlock a hat that doesn't represent a guild or theme or group of people in any way. I'll always defend rewards for towering, but I'm surprised that the hat itself is that important to people. So many people have done stuff like that, or traded hats with other guild leaders, or sold hats, etc. As I finish up my last guild, I'm sort of glad that stuff will soon be gone entirely (or at least I hope). |
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05-10-2016
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Registered User
Join Date: Jan 2016
Location: Scotland
Posts: 172
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05-10-2016
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75 |
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Player
Join Date: Sep 2011
Location: United States
Posts: 265
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Does this mean towers will be removed entirely, with this new system? Or will the new system work around towers and whatnot?
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