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12-11-2015
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Registered User
Join Date: Aug 2013
Posts: 3,204
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I'm not saying there is a disadvantage with the current system, I'm just pointing it out because of that system getting kills can be pretty easy so I don't see the need to try and make it even easier. The current argument(correct me if I'm wrong) is that by performing suicide it some how makes towering easier, but it doesn't. They are still dying and needing to go and defend, out of the two PKing is easier than towering with the way things are and it seems like you think suicide should be taken away so it just makes it easier for you guys to get kills, which again, is already really easy. If you really want PK's why don't you just go outside Graal City and PK the mobs there? A lot of people say they prefer towers for the challenge PKing gives, well here it is. I don't get the last paragraph, the whole complaint here is that you are at these towers to PK and PK alone, if you're at the tower to tower then people using the suicide method shouldn't matter because it doesn't affect your ability to take the tower or not. I see a lot of PK'ers take advantage of the suicide method as well, it's not just something that the defenders do. If a towering guild attacks a tower because they actually want to tower and not just PK, then this does not affect them. |
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12-11-2015
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Banned
Join Date: May 2013
Posts: 1,555
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12-11-2015
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Sry 4 bad read xD
Join Date: Nov 2015
Posts: 15
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What I was trying to say is that it would be beneficial to introduce this system; I would agree with you, but I find 'mob pking' illegitimate: not trying to start a debate though. The challenge is that they will suicide if you don't kill them that life, or if you don't catch them? I thought it was because 10 people were aiming to kill you, not just a mob of randomly swinging players.
Last edited by Nerdmaid; 12-11-2015 at 07:27 PM.
Reason: Doesn't look like my brain is working today sry ;-;
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12-11-2015
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The God
Join Date: Mar 2014
Location: USA
Posts: 159
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I've been see'ing pker's that run away and kill themselves when they get to .5 as well annoying
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12-11-2015
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Registered User
Join Date: Apr 2013
Posts: 4,468
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12-11-2015
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Banned
Join Date: May 2013
Posts: 1,555
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12-11-2015
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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I never said that suiciding was wrong or unfair. I do it if someone is targeting/chasing hard when i reach 0.5(this applies to MoD only, since most other towers don't have multiple people pking.) what I did say, however, is that the lantern bit is unfair. SDing instantly isn't fair, the only way to stop it is to arrow to where their bomb is, and you'll be given the kill because of your explosive arrow. I don't mind and never will mind people bombing themselves without the lantern. Or sards spikes, seeing as I explained how you beat that really easily in my previous post. My solution would be to make the lantern not explode the bomb, but another much more passive and arguably better solution would be to make them drop their bombs like they do when they are killed by another player.
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12-11-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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if u want kills pk in swamp mob. usually est after school time
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12-11-2015
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I don't really see it as a problem and never understood why people get bothered over it. It brings nothing negative to the game, it just denies PKers (someone who many people would want to dissuade) what they want. I'd pretty much tell all of my tower guilds to suicide at 0.5 to deny tower PKers kills, and it usually works. Either that, or it makes the PKers dumb mad and they spend 2 hours to get 100 kills. If the argument is that it's annoying, then look at it from the perspective of the player who is suiciding. I never really see people suiciding in open PK areas like others have mentioned in this thread. It's practically always at towers in my experiences. I wouldn't care if staff did change how it worked though, I just don't think it's worth getting bothered over. I'm not a PKer though. |
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12-11-2015
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3bad
Join Date: Sep 2014
Posts: 505
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I'm pretty sure most people who have posted in this thread done this, also IDK about anybody else but killing someone who runs at 0.5 gives me a sense of achievement
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12-11-2015
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Alumni
Join Date: Sep 2011
Location: Babord Police Department
Posts: 739
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bombs
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12-11-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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The suicides should count for the last person that hit them, which wasn't a tower member. Also, kills by other members in the guild shouldn't count, as they also are used to not give the pker the kill. The fact that people do this now is part of the meta for "Just gonna afk and get my hat", so they discourage people from pking. I hate defending a tower, and no one is trying to take it, even if there are only 5-6 people... Why? Because the guilds usually holding those towers always suicide, or have teammates kill them. Then the pker leaves, because they are just wasting time. So yeah, last hit by a non-teammate should get the kill. |
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12-11-2015
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Alumni
Join Date: Sep 2011
Location: Babord Police Department
Posts: 739
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Last edited by Yami; 12-11-2015 at 08:18 PM.
Reason: o ya 4got
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12-11-2015
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Sry 4 bad read xD
Join Date: Nov 2015
Posts: 15
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Sadly, I think team-mates should still deserve the kill if they hit you at 0.5 / 1.0 and then they suicide, I don't have a problem with that. Just suiciding as an individual- It benefits nobody.
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12-11-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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Arrowing teammates is to not let the pker get the kill, while also getting a kill yourself. It was made with that in mind, instead of dying by spikes. Same goes with bombs. Why is MoD so popular? Because it's harder to suicide. You go to the flag, and no one really tries to escape to go to some spike. If anyone is that obsessed with not letting you get a kill, then they run away for someone else to get them, but that isn't really always the case in MoD compared to Sards. Deadwood, MoD, Swamp, what used to be Snow: At flag = no suicides. Castle, people will run out of flag room at 0.5-1 hp, go into house, kill with bomb. Now they have full hp, and can continue to pk, without dying. Sards, spikes. York was the barrels. None of these are good, even the pker can do it. Doesn't help anyone enjoy the game. "They do it, so I'll do it too." or "I don't want them to have fun, so I can afk and get my hat." |