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12-11-2015
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God Amongst Pixels
Join Date: Jun 2015
Location: New York, USA
Posts: 64
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Suicide 0.5
I'm not sure if this problem can even be "fixed", or if anyone else considers it a problem at all, but recently a lot of people have been killing themselves at 0.5 as a way to "make PKers leave their tower". I've decided to start PKing again, and I have noticed a steady increase in the amount of people that do this. The most popular way people kill themselves is by placing a bomb and hitting it with their lantern to make it blow up instantly. Obviously I don't think the spike mechanics at Sardons or Destiny tower could be changed to prevent people from killing themselves on them, but maybe it's worth changing the whole bomb / lantern thing. It's really discouraging to put in the effort to get someone to 0.5 just to have them run away and kill themselves. Their apparent goal is to make Pkers leave, but it just makes us stay longer to make up for the kills we lost out on. Oh, and it's just really ****ing immature and annoying. |
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12-11-2015
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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I pmed Dusty about this once before. No idea if it will be changed, but im in agreement. If anything it actually makes pkers pk you for longer, because I often have goals like "200 kills today" or "300 kills today" and it just makes me go longer. I don't mind the spikes at sards or destiny. Fighting in the halls in sardon has always been suicide heaven. But at least on the roof you can swing at the door(can't say how many kills I've gotten doing it). But yeah, still dislike it. At least when they drop the regular bomb you have plenty of time to take them out, and if you can't that is your problem. Kinda takes the skill(because there is skill in SDing) out of it. |
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12-11-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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If anything can possibly make it where if someone kills themselves after being hit by another player within a certain time frame then the last attacker gets the kill. This can be bypassed though, they'll just have friends kill them. And typically PvP related changes tend to go through Rufus. |
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12-11-2015
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Registered User
Join Date: Jan 2013
Posts: 2,180
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Or make it so bombs won't take you lower than 0.5 if it's yours, idk if that's possible though.
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12-11-2015
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*slaps*
Join Date: Dec 2013
Location: Canadia
Posts: 538
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dont change this its so fun to annoy pkers. Just ask me and GOAT
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12-11-2015
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Sry 4 bad read xD
Join Date: Nov 2015
Posts: 15
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I completely agree with you, as Dusty was saying it would be nice if an 'assists' system was introduced, such as 4+ hits on somebody, and then they die results in a kill for you; at the same time, this is completely unfair. A more fair method of 'assists' would be if the last person that hit you got the kill; this would solve suiciding fairly and it would encourage PKing. In my opinion, lanterns should be banned from towers for this reason: putting a bomb down and using your lantern to kill yourself is very fast and regardless of how close you are to them, it is unlikely that you would be able to kill them: All in all, discouraging PKers is part of the problem in why so many guilds reach 1K so easily. I would suggest that you make towers sword-only. |
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12-11-2015
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Registered User
Join Date: Jan 2013
Posts: 2,180
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12-11-2015
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Sry 4 bad read xD
Join Date: Nov 2015
Posts: 15
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I modified my post slightly, I guess that's an extreme solution. Bombs and arrows could still be used in overworld.
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12-11-2015
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Easy solution would be making it so guilds can't damage each other with bombs/arrow but that would be a huge problem as they would bomb/arrow spam attackers knowing they wouldn't be damaged which is OP. There's no easy fix to the problem, but if you're a decent PKer you should be able to kill them before they get the chance too especially when there's a huge mob. You still get a decent amount of kills even when people do this, possibly make it so if one kills them selves it reduces a kill from their profile? Might make them less likely to do it I dunno. You could use the most damage done gets the kill system but I think that would have a bigger negative affect on PK'ing than suicide, it seems like most PK'ers are more into the spamming for kills as quick as possible for the high stat. At the end of the day I don't think it's a major problem, people still rack in thousands of kills a day there are multiple areas to PK in so if you're at Sards and really annoyed with the spike suicides just go somewhere else. |
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12-11-2015
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God Amongst Pixels
Join Date: Jun 2015
Location: New York, USA
Posts: 64
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I'd like the idea of getting assisted suicde kills. That would make PKing Sardons worth my time again, since every guild runs into the spike room at 0.5 nowadays. And it would stop people from being annoying with lanterns.
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12-11-2015
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Sry 4 bad read xD
Join Date: Nov 2015
Posts: 15
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12-11-2015
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God Amongst Pixels
Join Date: Jun 2015
Location: New York, USA
Posts: 64
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I PK every tower except deadwood, and they all do the same thing. They're afraid of competition. |
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12-11-2015
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Use this time to push and reach the flag room and PK them there where they can't just go kill them selves, doesn't matter how many times they do it you can still stay there and keep PK'ing. Part of the problem is the mind set a lot of PK'ers have, you're already getting really easy kills losing a few kills every now and then isn't the end of the world. They also aren't getting the upper hand, killing them selves won't make you stop attacking so they still have to deal with it and it doesn't make it any easier for them unless the PK'er leaves - just be more persistent than them.
Last edited by Colin; 12-11-2015 at 07:27 PM.
Reason: thanks Distorted!!
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12-11-2015
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My sword hand twitches!
Join Date: Jun 2015
Posts: 569
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Yo that's my trademark. I can think of 10+ ways to I'll myself to annoy pkers.
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12-11-2015
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Sry 4 bad read xD
Join Date: Nov 2015
Posts: 15
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The current amount of towers works well with the amount of players participating in towering- But imagine if you could inspire more people to play, make the game more exciting; I don't see a disadvantage in a 'last hit gets the kill' system? |
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