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08-09-2015
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Registered User
Join Date: Oct 2012
Location: thats classified son
Posts: 151
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08-09-2015
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100 | |
Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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@Thallen Yeah, the only real solution i Could find would be bumping up the time needed for the reward. But overall making towering more about the group is a better idea. It would benefit graal as a whole, once people got used to it. |
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08-09-2015
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101 |
Registered User
Join Date: Aug 2012
Location: Deez Nuttz
Posts: 3
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Towers
I Miss towers in Graal back in 2009-2013. There too easy to take and a little harder to defend. It feels like how CoD changed to be easier for kids. Towers are meant to be a group effort. And with all the 1k guilds they changed to support them and not the real tower takers who spend time and money to play Graal the way they want and want to earn 5k or 10k.
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08-09-2015
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102 |
Godfather
Join Date: Aug 2015
Posts: 5
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Some small changes I'd like to see: A sort of automated system of kicking members. Many active guilds require their members to be on tag 24/7, and a lot of times that is difficult to manage for leaders. There should be an option that kicks someone from the guild upon leaving the tag, preceded by a warning message to the player leaving. There could be levels to this option as well, such as not being applied when a member changes tag to an allied guild, and/or making it so the member going off-tag can only do so for x-amount of minutes before they're kicked. I think the Graal community can benefit greatly from some sort of enforced loyalty to their guilds. A seperate public & private guild news, a public one being one that non-members and off-tag members see when viewing the guild, and a private one being one that on-tag members see when viewing the guild and also see in the guild message that they receive upon logging on. |