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08-09-2015
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Quit.
Join Date: Jun 2015
Location: MoD Tower
Posts: 257
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I reckon just wipe every tower but 1-2, change the maximum guild members allowed in a guild at any one time to 50, and change the fort hours to a sort of points system. Points would be awarded for holding a tower, the more people you are holding a tower with the less points you would get, but the less amount of people you are trying to hold a tower with, the less amount of points you would gain. So if you take the tower for 1 minute with a guild full of 25 members, you would gain 1 point, but if you hold the tower with 1 person for 1 minute you would gain 25 points, and after every 10 minutes the points you gain could be doubled. You could make a landmark for 10000 points or so. Which could be awarded with something other than a hat, we have enough of those already. Something like a mount, a morph, furniture items, or just normal gralats. This is my opinion / feedback, if you don't like it thats your problem, I'm just saying my idea of what I think would improve it. |
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08-09-2015
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Banned
Join Date: Jun 2015
Posts: 78
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How about castle seasons. You can join a castle guild at anytime during the season but you will be at a disadvantage the longer you wait. Your Teams are submitted much like teams during GST where a confirmation is sent to your character and you either accept the invitation or decline it. Once a team is submitted, that is the team you're stuck with until the season ends. Guild with the most hours after the season ends wins |
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08-09-2015
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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Still makes me laugh that you assume your suggestions will improve the game or are actually good enough to be implemented.
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08-09-2015
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Python
Join Date: Aug 2013
Posts: 1,894
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08-09-2015
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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Last edited by Craftz; 08-09-2015 at 05:00 AM.
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08-09-2015
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Python
Join Date: Aug 2013
Posts: 1,894
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08-09-2015
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Çòñtëgó Me§§iaH
Join Date: Apr 2015
Posts: 175
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08-09-2015
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Registered User
Join Date: Oct 2012
Location: thats classified son
Posts: 151
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08-09-2015
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Çòñtëgó Me§§iaH
Join Date: Apr 2015
Posts: 175
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Aguzo I like your suggestions on the guilds specifically being in 1 and increasing it to 50 however having said that, what about families? =o
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08-09-2015
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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@Thallen Yeah, the only real solution i Could find would be bumping up the time needed for the reward. But overall making towering more about the group is a better idea. It would benefit graal as a whole, once people got used to it. |
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08-09-2015
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Registered User
Join Date: Aug 2012
Location: Deez Nuttz
Posts: 3
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Towers
I Miss towers in Graal back in 2009-2013. There too easy to take and a little harder to defend. It feels like how CoD changed to be easier for kids. Towers are meant to be a group effort. And with all the 1k guilds they changed to support them and not the real tower takers who spend time and money to play Graal the way they want and want to earn 5k or 10k.
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08-09-2015
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Godfather
Join Date: Aug 2015
Posts: 5
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Some small changes I'd like to see: A sort of automated system of kicking members. Many active guilds require their members to be on tag 24/7, and a lot of times that is difficult to manage for leaders. There should be an option that kicks someone from the guild upon leaving the tag, preceded by a warning message to the player leaving. There could be levels to this option as well, such as not being applied when a member changes tag to an allied guild, and/or making it so the member going off-tag can only do so for x-amount of minutes before they're kicked. I think the Graal community can benefit greatly from some sort of enforced loyalty to their guilds. A seperate public & private guild news, a public one being one that non-members and off-tag members see when viewing the guild, and a private one being one that on-tag members see when viewing the guild and also see in the guild message that they receive upon logging on. |
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08-09-2015
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103 |
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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08-09-2015
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104 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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08-09-2015
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105 |
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Registered User
Join Date: Jul 2012
Posts: 174
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