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| Poll Results: Which of these SNES games has the 'best' graphics? | |||
| 0% |
Secret of Evermore
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| 5.08% |
Breath of Fire II
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| 3.39% |
Final Fantasy III/VI
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| 23.73% |
Secret of Mana II
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| 13.56% |
Chrono Trigger
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| 40.68% |
The Legend of Zelda: A Link to the Past
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| 1.69% |
Star Ocean
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| 0% |
Dragon Quest VI
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| 11.86% |
Earthbound / Mother II
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| Voters: 59. You may not vote on this poll | |||
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08-05-2015
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31 |
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Banned
Join Date: May 2013
Location: California
Posts: 894
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08-05-2015
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32 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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08-05-2015
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33 | |
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Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
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Here's how I would rank them, putting everything into consideration, from tilesets to sprite work and so on: 1. Secret of Mana II / Seiken Densetsu III 2. Star Ocean 3. Chrono Trigger 4. Final Fantasy VI 5. Secret of Evermore 6. Breath of Fire II 7. Dragon Quest VI 8. The Legend of Zelda: A Link to the Past 9. Earthbound / Mother II I know Zelda has gotten the most votes, but in terms of graphical work, it's really not that complex. I think it's just being ranked high due to popularity. Also, like Dusty mentioned, Tales of Phantasia has really great art direction as well. I would probably place it under Star Ocean in the rankings, due to its similarity in style. And I'd just like to mention Terranigma as well. It's like a better version of Secret of Evermore, and is a little less drab since the majority of SoE is set in a crapsack world.
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08-05-2015
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34 | |
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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Another example would be Banjo Kazooie. I've seen a lot of people comment that it had better graphics for the N64 than say OoT or SM64, but I think from a legacy perspective this works against it. Rareware tried to get every last ounce of detail out of the art. While at the time it seemed to be a technical feat, I think today it's very easy to look at the graphics and see what they were trying to be as opposed to what they actually were. From that angle, I would say that OoT and SM64 actually have better graphics as I play them today since it's easy to respect them for a complete work in themselves. It's harder for me to appreciate BK's graphics because they're trying to do something that was out of their reach, and it shows now that we have games that have done what Rareware tried so desperately to achieve. Spoiler
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08-05-2015
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35 |
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Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
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Simplicity is not inherently better than complexity.
Last edited by Draenin; 08-06-2015 at 07:57 PM.
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08-05-2015
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36 |
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,946
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I completely disagree that ALTTP aged better. This is just a bias most of us have formed because of Graal.
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08-05-2015
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37 |
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Yeah I think Secret of Mana aged really well. It's still gorgeous pixel art today.
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08-06-2015
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38 |
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Temp. Retired Player
Join Date: Sep 2012
Location: Philippines
Posts: 194
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Chrono Trigger, Secret of mana, and FFVI. I chose FFVI because its more memorable for me
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08-06-2015
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39 |
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Banned
Join Date: May 2013
Location: California
Posts: 894
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08-06-2015
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40 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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08-06-2015
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41 |
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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08-06-2015
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42 | |
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Magnificent Bastard
Join Date: Jan 2014
Location: Bermuda Triangle
Posts: 463
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To a great extent, it didn't matter how detailed developers made their game because the hardware limitations got in the way. Games that were simplistic, like SM64 and Diddy Kong Racing tended to look better because they either used no textures at all, or smaller textures meant to be repeated. Whereas if you look at games like Goldeneye 007 or Turok: The Dinosaur Hunter, there are a lot of textures that got very distorted. Game developers certainly wanted to make their games look very good, but the constraints they had to work within made it hard to do that. People look at the N64 through rose-tinted glasses a lot of the time, and it really wasn't that great of a console. A lot of Nintendo's sales during that time came from the release of Gameboy Color titles, and not from the N64. (32.93 million N64 units sold, vs. 118.69 million GBC units sold.) The number of titles available on it were very limited, and developers working with it often ran into trouble with RAM issues, which is why they had to release the Expansion Pak in the first place. And even then, it didn't fix any issues with how the console renders things. It definitely lost a lot of sales to Playstation, which used far better rendering methods and sold about 102.49 million units. And if you look at games on that system, the ones released later on definitely outshine the ones released near launch. (For example, compare games like Jumping Flash and Bubsy 3D to Metal Gear Solid and Final Fantasy IX) However, this kind of thing doesn't really apply to 2D consoles, because everything was drawn by the hardware in pretty much the same fashion. There are games on 2D systems which are objectively more detailed than others, and picking a game with simpler graphics over a game with more detailed ones is a matter of taste, not talent.
Last edited by Draenin; 08-06-2015 at 08:53 PM.
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08-06-2015
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43 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Should mention that LttP's graphics were dumbed down specifically because of the limitations of the game. In order to make the world as large as it was in LttP there were sacrifices to be made: while other games had 8 colors per tile available, LttP sacrificed 8 colors and instead used a 4 color per tile limitation in order to achieve the large-scale world.
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08-06-2015
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44 | |
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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I've always adored LttP's graphics (and other Zelda game's graphics from that era), so I voted that. Part of that is definitely because I hate that "traditional RPG" style.
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08-06-2015
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45 |
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Studying for graalians
Join Date: Oct 2012
Location: Seattle
Posts: 304
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Isn't Super Mario RPG the best looking SNES rpg?
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