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| Poll Results: Which tower to have longest hold at? | |||
| 30.00% | 
		 
            Castle 
         
        
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| 10.00% | 
		 
            MoD 
         
        
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| 40.00% | 
		 
            Sards 
         
        
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| 3.33% | 
		 
            Destiny 
         
        
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| 3.33% | 
		 
            York 
         
        
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| 3.33% | 
		 
            Deadwood 
         
        
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| 10.00% | 
		 
            Snowtown 
         
        
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| Voters: 30. You may not vote on this poll | |||
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			07-01-2015
			
			
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		16 | 
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			 Banned 
			
			
Join Date: Sep 2011 
				Location: UK 
				 
				
				Posts: 3,215
				 
				
				
				
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		 What I felt they should of done on newer servers(to prevent hat chasing and promote more competiveness) is that guilds only have 10members in so guilds have to rely on there active players.. than the 25 with 10+they noob cycle frequently(that litrally most guilds i've seen do even if they say they don't) and allow 1allie max -Although as said doubt this would ever happen now as too many people and they will cry it takes million years to earn hours but maybe if it ever was turned into a seasonal thing then they could do something like that as then it also most likely wouldn't be same outcome each time(as if was with as is now all would just be in selected 1kchaser guild atthetime of change and keep with that guild)p.s If done-rise the flag health back up to original was  p.s I feel this question/poll isn't the best as it depends on when player played (diff flag health etc) and also some newer than others so hardly likely they have held as much.  | 
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			07-02-2015
			
			
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		17 | 
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			 Registered User 
			
			
Join Date: May 2013 
				
				 
				
				Posts: 3,027
				 
				
				
				
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		 The reason for this thread is to create a system that doesn't involve countless hours of towering to have fun doing so.  If done correctly and as stated, hopefully in a big open tower, then you can just grab your friends, and take the tower against everyone else trying to take/defend it. Hold it for as long as you can. In the end the guild with longest time holding it will end up winning a prize. I would go with top 10 guilds get 2500 gralats each monthly, and top 3 guilds for season get a hat ticket, or maybe just top 1. Also, I think I know an area where a new "longest hold" Tower can be set up at. There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl)  
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			07-02-2015
			
			
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		18 | 
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			 0.0 
			
			
Join Date: May 2015 
				Location: Destiny 
				 
				
				Posts: 1,235
				 
				
				
				
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		 Wouldn't that cause great lag??? X.X   (Think its a cool idea and tbh it would make towering much more fun than it is now)
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			07-02-2015
			
			
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		19 | 
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			 Verified ✔️ 
			
			
Join Date: Nov 2014 
				Location: M.I.A 
				 
				
				Posts: 3,408
				 
				
				
				
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		 Could do seasonal [ team fort events ] and which ever guild with the most wins, gets a prize. Prizes can range from trophies (gold, silver, bronze) and gralats.
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			07-02-2015
			
			
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		20 | |
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			 Registered User 
			
			
Join Date: Aug 2014 
				
				 
				
				Posts: 205
				 
				
				
				
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			07-02-2015
			
			
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		21 | 
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			 Registered User 
			
			
Join Date: Sep 2011 
				Location: Puerto Rico 
				 
				
				Posts: 108
				 
				
				
				
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		 It's already good how it is
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			07-02-2015
			
			
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		22 | 
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			 Hyrule Knights 
			
			
Join Date: Sep 2012 
				Location: In your head 24/7 
				 
				
				Posts: 6,348
				 
				
				
				
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		 Lol @ the people that voted for Sardon. Competitive and easiest tower to defend doesn't go together.  Not to be the party pooper, but I don't see how this wouldn't end up like the current system with people hoarding it. IMO guild pride is the only thing that would make towering "competitive"  | 
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			07-02-2015
			
			
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		23 | |
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			 Registered User 
			
			
Join Date: May 2013 
				
				 
				
				Posts: 3,027
				 
				
				
				
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		 it's boring.  
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			07-02-2015
			
			
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		24 | 
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			 cute frog 
			
			
Join Date: Mar 2012 
				
				 
				
				Posts: 1,644
				 
				
				
				
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		 I kinda agree with GOAT. Sards is the easiest tower to defend and there are already guilds who idle there.  It should be a tower that is difficult to both take and defend. Castle is probably the best because it's the most balanced imo.  | 
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			07-02-2015
			
			
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		25 | |
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			 Registered User 
			
			
Join Date: May 2013 
				
				 
				
				Posts: 3,027
				 
				
				
				
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 or force it on them...  
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			07-03-2015
			
			
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		26 | 
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			 Registered User 
			
			
Join Date: Feb 2013 
				
				 
				
				Posts: 574
				 
				
				
				
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		 Your idea seems just like the current tower system. "Take a tower with your buddies" "Hold for as long as you can" "Guild with highest score wins prize!" It's basically the current tower system but you don't get a hat at 1k. Well, that's what I got from your OP.
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			07-03-2015
			
			
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		27 | |
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			 Registered User 
			
			
Join Date: May 2013 
				
				 
				
				Posts: 3,027
				 
				
				
				
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 Example: Longest Hold (Castle) Season ends in 1 month 1 day 23 hours. Guild 1: 18 hours Guild 2: 13 hours Guild 3: 7 hours Guild 4: 6 5:30 5:01 4:49 4:43 etc  | 
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			07-03-2015
			
			
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		28 | 
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			 Banned 
			
			
Join Date: Sep 2011 
				Location: UK 
				 
				
				Posts: 3,215
				 
				
				
				
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		 If they ever do such a thing they better make a big long list of the fort times of how it is now and what position on ldrbd they was.. and have house dedicated for old guilds and new players to see.
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			07-03-2015
			
			
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		29 | |
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			 Registered User 
			
			
Join Date: May 2013 
				
				 
				
				Posts: 3,027
				 
				
				
				
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			07-03-2015
			
			
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		30 | 
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			 Hyrule Knights 
			
			
Join Date: Sep 2012 
				Location: In your head 24/7 
				 
				
				Posts: 6,348
				 
				
				
				
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		 If this gets added just make sure you get 24 hours straight at the beginning of the month and then retake it every 12 hours for a min and this will guarantee you the prize at the end of the month.
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