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09-13-2014
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91 |
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Registered User
Join Date: Jun 2014
Location: My bed
Posts: 732
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I was thinking of replacing air asia with a type of dungeon where players team together to kill monsters,and get gralats,hats,or furniture. For new items,you could make a action from each boss.maybe for quests,it would have quests real people might do without phones or anything like technology or anything to make them lazy.like for example mail a letter to someone,but it would be to easy..maybe u could make it the size of graal so people would be more interested.the rest of graal would be for social and stuff,and in the social world it would show your level.you should also be able to make groups with people too and it shouldn't disband the group for going in the social world.For levels,there should be a option to be reborn and there should be even more islands for each level and has a level requirement and also for special days like halloween they can open an island and get rid of it after.
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09-13-2014
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92 |
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Graalonline Classic
Join Date: Aug 2014
Location: Switzerland
Posts: 63
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Just read me through the tread and I have to say, I really like the idea moving iClassic into a more quest based game. I think a great idea would be to add more options for guilds i.E. doing some quests together like the dungeons with an endboss. The golden gate would be a great entrance to a room/world where u can start any different quests, some by yourself, some with your guild members or friends. Maybe there could be an option that u can only start a quest if u have a certain count of kills or baddy kills, so you first have to kill enough players and collect some experience to start the quest. |
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09-14-2014
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93 |
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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09-14-2014
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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09-14-2014
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95 |
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Registered User
Join Date: Jun 2014
Location: My bed
Posts: 732
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09-28-2014
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96 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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I'd like to say one more thing, and I'd rather make a new post than edit my previous long post (both because it'll bump the thread and actually get noticed this way). I love the hidden bandit cave. It was challenging to find, and it was fun getting the goggle and the custom bombs, as well as all the chests. This is honestly one of my favourite areas in the game. And I do like the fact that you put incentive for players to come back there by having the loot chests respawn on a daily basis. But loot is just too easy to find, and even the rarest loot items aren't worth much. So I don't go back there nearly as often as I do the pyrat daily, for example. Again, I know this thread is from more than a few months ago, but it's clear that you want to (or at least you did want to) do more with Classic, Dusty. That you want to design dungeon-esque areas, introduce more questing, and add more items. One thing you mentioned is that it's difficult because Graal Classic is already a fully developed game (for the most part), so adding completely new mechanics like more heart containers and new items/weapons would not be an easy task. I have an idea that may seem radical at first, but could potentially allow you the freedom to add any and all new mechanics/quests/items you want without affecting the current state of Graal Classic in any significant way. What if you did add quests, heras/additional heart containers, "dungeons" of sorts with baddies/traps of increasing difficulty, and new items that have practical use (hammer, boomerang, etc), but kept all of it solely in a newly opened part of the map (I'm thinking Babord to start). Let's say you start a quest with the gnomes that rewards you a specific item (just, like, a quest item) that allows you access to Babord. Then, once in Babord, you can have quests, dungeons, heras which would give you more heart containers, and all that stuff. There'd be pk areas too, but these particular gameplay elements would only exist in Babord and any new areas added on to it. There would only be one path to get to and from Babord, and there would be some kind of rp reason why you can't keep your extra heart containers and whatever items you've obtained when you return to swamptown (I'm just assuming that the path would be in that locked door in the southwest region of swamptown). Maybe there's some kind of force field that doesn't let certain items through, or maybe the gnomes "confiscate" your stuff when returning from Babord (for whatever reason). The point is, no matter how many additional heart containers or special new items you collect, they would not remain with you when you go anywhere else on the map. The idea here is to allow players to have a taste of GTA (Graal the Adventure) and feel like they're making progress and advancing their characters, while also giving you (Dusty) and the other devs the freedom to go "all out" when it comes to designing new areas, quests, item rewards that would allow further advancement, and dungeons of increasing difficulty levels, in which more hearts (and new items or more powerful versions of current items) would be a necessity. And by keeping it completely separate, you wouldn't have to worry about compromising any current game mechanics. And then maybe as time goes by, you can sort of "combine" this new area with the rest of the map in certain ways. Sorry, I know this turned into another pretty long post. I never intend for that to happen. I'm just full of ideas and I like to explain them in as much detail as possible. I would love to hear from you, Dusty, about the few ideas I've proposed, and also where you currently stand on this whole topic, given that it's been a while since you've posted on this thread, and when I revived it I was especially hoping for some input from you. |
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10-04-2014
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97 |
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Registered User
Join Date: Sep 2014
Posts: 64
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All for this. There's not enough quests, would like to see more of the old PC classic style quests integrated with the server.
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10-07-2014
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98 |
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EP
Join Date: Nov 2012
Posts: 378
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Give me kill streaks
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10-08-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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01-02-2015
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100 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Bump
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01-03-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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01-04-2015
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102 |
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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this is long but worth reading My Idea: So some people arent pro gamers and some people stick around for the social stuff Well heres a more logical idea Leave graal as it is but If you complete some sort of quest you do that gives you use for your scarf you,will obtain azraels rod. In your quest folder you will go to angel clan and Go in the cathedral and use it when you do a portal will apear this is the secret portal to dark graal Dark graal will be like the darker more chaotic Overworld where graal cities full of monsters and theirs loads of trouble and stuff and you can go in there and explore and find that the world is different you can locate dungeons and gain new hearts but your heart peices will only work in the dark world not in the light world. complete dungeons and gain your item then you can use that item to unlock another dungeon or something like that Example: if you get your boomer rang from the deadwood dungeon you will be Able to go to open the master lees woods dungeon. And you can keep your items when you travel back to the light world but your boomer rang will not harm players. Once you beat a dungeon you can reset it and change its difficulty making enemies harder and stuff. once all dungeons are beaten you must confront the demon king ____(name) But you will need 1000 hours to enter his castle Once you enter you cannot bring a friend. you must go through his dungeon alone and itl be extremely hard. Once the demon king is defeated you receive the four graals which you use to enter the golden gate and there their will be one more dungeon. that last. dungeon the golden dungeon will have at the end some sort of reward. All dungeons can be reset and have the difficulty changed, mounts are not alowed in dungeons. What do you think about this idea, sure its huge and all and would take a while to make but this game will improve alot. As for gralat packs, merchants will be in the dungeons selling potions to help you , another overworld= more shops And more players will come because the game will be what they expected when downloading. |
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01-04-2015
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103 |
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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01-04-2015
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104 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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iClassic is dead honestly.
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01-04-2015
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105 |
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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