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07-14-2014
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33 |
Registered User
Join Date: Nov 2011
Posts: 50
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Overworld: If the wars are held on the overworld every area should be pkable. If not a guild can be winning by a little and then just stay in graal city and talk trash. Though If you make every area pkable you might get a lot of protest unless there's a way to make areas pkable to certain people. 2 start points 1 for each guild obviously. Member dies they spawn here. If other activities(ctf, bomb, idk) were added to war these 2 spawn pointe could be the target. Battle ground: Really really big with random stuff in it(trees, buildings, traps, etc). 2 different guild houses that act as starting point/spawn points. Also guild houses can serve as targets for the other activities (if added). Feel like you could a lot more with a battleground Spar: Challenge someone to spar and whoever wins gets (10?) points added to the score. Challenege cannot be declined and certain requirement are required to send/received spars. If a team gets (25?) wins in spar they automatically win. Cannot challenge the same person twice. Members: Leaders get 50.0 health(100 hits to kill) and if killed that team loses. Leaders can appoint 2 champions and 3 guards champions have 10.0 health and if killed awards 10 points. Guards have 5.0 health and if killed award 3 points. Other war activities: CTF-do I really have to explain? Classic Bomb(can't think of an original name)- bomb in the middle of the 2 start points and you place it in 1-3 different spots to win. Maybe some destructive graphics when a spot has been bombed? idk |
07-15-2014
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34 | |
Guest
Posts: n/a
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The whole playerworld being pkable would be awesome and chaotic! There should be some sort of negative aspect and something gained for the winner and loser of the war. Like the winner gets an npc of the losing guilds leaders head as a trophy.. Present it much like the guild spar championship belt. I also liked the idea of a log being kept of any wars your guild has been in. The 'News' could also read SLX has declared war on 'Guild B' with casualties showing the score between the two guilds. |
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07-15-2014
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38 | |
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I don't think anything should change about gameplay except that the war option allows guilds to compete for kills in any killable place. |
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07-15-2014
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39 |
Guest
Posts: n/a
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Like I said its nice to wish but yes Stefan and classic staff aren't going to make a huge change like that. Isolated area for wars(guild a's guild house east with a battle area in the center and guild b's guild house west), with a kill counter up to x amount of kills or a time limit is set. Guilds need to have a certain amount of time and members on to start a war. Guild war is updated in the news with casualties and who won. A guild war history is accessible in the guild menu showing wins and losses and against who.
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07-15-2014
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40 |
Hi!
Join Date: Oct 2011
Location: VY Canis Majoris
Posts: 246
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This gave me an idea. Maybe we can have an enemy list similar to an ally list. This can coincide with towers. Enemies on each others allied lists will deal two damage to each other's flags and will get 2 kills per person killed in the enemy guild. |
07-15-2014
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41 | |
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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People are changing this relatively simple idea into random drastic things that will completely change the game and make no sense :/ we don't want to ask to change gameplay like this guys because then the idea will never become anything more than it is: an idea. |
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07-15-2014
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42 | |
Guest
Posts: n/a
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07-16-2014
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43 |
Guest
Posts: n/a
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If staff wants to do something quick and easy for right now make an enemies list like allies in guild menu. When you click on the enemy guild name it gives you how many kills you have against that guild and how many they have on you. These kills include pk and spar/guild spar. Enemies have red skulls indicators above their heads and can be located on map while on tag. TELL ME THIS IS SOMETHING THAT CANT BE DONE!
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07-16-2014
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44 | |
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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