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			09-28-2013
			
			
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Join Date: Aug 2011 
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 Although, the Facebook client itself can be slow depending on what else is happening on your computer. Perhaps that may be part of you experience. Similarly, I know my Graal v6 client drops frames when I have my email program open, and I assume that's because when the program is open, it constantly checks for more new mail. So I can't play Graal and check my email at the same time.  | 
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			09-28-2013
			
			
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			 Megan (Providence) 
			
			
Join Date: Sep 2012 
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		 Thallen you must series Dante and kick his @ss!!  
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			09-29-2013
			
			
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			 donald trump'd 
			
			
Join Date: Mar 2013 
				
				 
				
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		 @Shannon:  If it's a programm for e-Mails then ya, it constantly refreshes itself. But I don't know if it's effecting Graals client that much, however I just dislike v6. But what I mean with the off tab (I wasn't really certain atthat post) if you have to wait like minutes until you spar, without checking every minute if you spar or not, you'll be all skippy and may have a huge delay without any change of your latency, no matter if it's a rather high or low number. @Meganey: That's what I am trying to say the whole time. You don't need to have an oddly high connection to have a delay. But I doubt anyone here in this thread had said something about laggers as in complaints. And providing international access to a game is never a fail or a bad idea, they could split the game into a North-American and Europe/Asian server but it would take the playercount of a server down (since you'd have two playerbases now). It's as easy as this, if there are laggers or delayers you either spar them without raging or you just don't spar at all since you can't check someones latency.  | 
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			09-29-2013
			
			
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			 helo utub 
			
			
Join Date: Feb 2012 
				
				 
				
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 Btw Rezon noone notices your posts go back to kissing Thallen's wrinkly ass instead of posting lame jokes lol. Another point - How often do you see delayers with bad spar scores? Man I can't think of any haha. Honestly, you guys who think delay is equal for both sides are true idiots lol. I don't feel like having the same argument with some loser who's played Graal for his whole life. I mean not once have I said if you delay quit graal forever and never spar again. I know people can't control it usually, I'm just pointing out the obvious that delay is an advantage. My ms isn't the same as a delayers so how can you even say it's the same for both sides? Yall are stupid lol.  | 
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			09-29-2013
			
			
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			 Enguard & Alumni 
			
			
Join Date: Sep 2011 
				
				 
				
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		 you act like it was ever argued or denied that I've said that in the past  he could probably still be the best iDevice if he manned up and stopped making excuses, but right now I think it's anyone between Junior, Vlad, or Blood he also vouched that I was the best PC in a similar thread, so I'm not even seeing the point in posting that this thread isn't about who is good and who isn't, you're so confused 
 the truth is that you have no idea how blink works and how to use it to your advantage just being honest, it's not by the grace of some higher power that people can blink longer than you 
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			09-29-2013
			
			
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			 helo utub 
			
			
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			09-29-2013
			
			
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			 Enguard & Alumni 
			
			
Join Date: Sep 2011 
				
				 
				
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		 yeah man, whatever you've got to say to cover up how outrageously stupid that last question was  
 you've proven you have no clue how delay, blink, or practically any mechanic or element of sparring works complaining about things you don't even understand just leave this thread you scrub "OMG, these guys have such an advantage because they know more about sparring than me" it's not rocket science, you're just really stupid not even an insult, being genuine  | 
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			09-29-2013
			
			
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			 helo utub 
			
			
Join Date: Feb 2012 
				
				 
				
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		 Man i'll give you a break, I think we'd all be f***ed up if we played Graal as much as you lol.
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			 Enguard & Alumni 
			
			
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			 helo utub 
			
			
Join Date: Feb 2012 
				
				 
				
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		 Ahh why is this enguard tard acting so tough like he won or something lol. Man, I don't got 10 years to waste to kiss ass and try to be the best on a game that doesn't matter!
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Join Date: Aug 2011 
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 Honestly, Thallen is right about the way blink and latency work, and those are things you can't argue because there is only one correct answer. Everything else discussed was a matter of opinion, and while some people chose to takes sides, everyone has the right to express their thoughts. Factual things, such as "delay is a product of latency" and "blink always behaves the same, every time" cannot be debated. If you don't understand it, you won't believe it. Then you guys started talking about how people who delay have an advantage... Honestly, that's all in your head. Just spar a bit smarter. It takes me like 6 seconds or less of trial and error to determine someone's delay in a spar, and if you know how to defend yourself well, you can pretty easily take advantage of it as if it were a handicap. I promise, just think of it a bit differently. Again, back to the topic of the thread. IMO, sparring is nowhere near dead. I mean, just look at the huge discussion the a spar thread created! Every spar thread is hugely popular, to be honest. The sparrers just happen to be the players who aren't online 24/7 (not accusing anyone, making an exaggeration.)  | 
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			09-29-2013
			
			
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			 michael 
			
			
Join Date: May 2012 
				Location: Hyrule 
				 
				
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 You never cease to climb on top of people to correct a misuse / misunderstanding of the word 'lag,' but you ignore non-lag effects such as FPS, client-side hit detection, etc.  | 
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			 helo utub 
			
			
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			 Verified ✔️ 
			
			
Join Date: Sep 2011 
				Location: Australia 
				 
				
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		 The mistake of this thread was making the boring topic about sparring
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			09-29-2013
			
			
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			 Should be fixed. 
			
			
Join Date: Aug 2011 
				
				 
				
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		 Invincibility after being hit, besides being based on gameplay mechanics like using your sword, is indeed effected by framerate. Why? Because hit detection is clientside-based, and determined by what is happening on your screen. Instead of swinging your sword and hitting a player, then communicating with the server and telling it(and your victim) that you hit a player, it works the other way around. Your client is constantly looking around your player, and if it sees another player using their sword in a certain range, it registers you as being hit by them. This causes the whole "blink delay" issue because if you have a horrid framerate, your client is literally running slower than the other players. This means after you're hit, normally the client would ignore the hit detection for say... A second. But aince your client is runnig slower, that second of invincibility can turn into three seconds. This is why chat blocking is a thing, because the keyboard on the iOS dramatically decreases the framerate of Graal. Could be worse, PC graal lets you do certain things that completely freeze your client, making you invincible until you disable it. Like a convenient, in-game lag switch... Woo.  Sorry for the massive wall, on my iPad so typing is a pain.  |