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07-10-2013
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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I'd rather big updates be released in fragments. Not teasers like the Golden Gate, Elster's Cave, and the Gnome Cave where they put something out there and it sits there for years without anything being done. Not large gaping movie-like cliff hangers like the scarf quest where it's all this build up, build up, build up, CLIFF HANGER! Part 2 in theaters Summer 2015, where it's just only good for a day or two then after a week or so everyone realizes nothing will be done for a long time again. Instead updates should be done slowly with small rewards to keep players on their toes. That way someone can notice a small change one day and then the next everyone is turning Graal upside down for a couple of days then something new is released then players go wild again at the change. It'll eventually build up, build up, build up until it all starts to morph into something huge. Take for example, a new building opening up. You see it there one day with an NPC that briefly talks about, everyone gets hyped. It lasts for a few days. Then the next somebody finds an NPC lost somewhere (this event will not trigger until you've talked to the NPC out the building), talk to him blah blah, etc. you get the idea. Then next you may have to find something, let's say say a key, return it to him then after whatever such amount of time you can then access the building which could be something like a shop, arena, mini game, boss or repeatable quest like Pyrat Bay. This could also apply to seasonal or random events such as nexus where you help with setting up by looking for objects related to the theme. It's much more fun and interactive than having 50 million people crowd the entrance just for them to spend gralats then after that they're bored again. Instead, players are given a small fun task to do before they can enter and buy things. Entertainment comes along with customization. As a player, there's nothing more that pisses me off than teaser updates. Building a super cool giant building in front of us then saying we can't come in doesn't make us think progress is being made. It makes us feel like we're being humiliated with the long wait with false hope right in front of us. I really enjoyed the scarf quest, when it lasted. I love things like that that make you run around the map with all your friends trying to put things together. It's way more interactive and challenging than blocking a door or swinging a sword in every direction if you ask me.
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07-10-2013
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Graalian
Join Date: Sep 2011
Location: Belle Isle
Posts: 4,481
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When MOD town opened there was no hat shop. Everyone was yelling "WHERE'S THE HATS!" |
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