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05-13-2013
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ClanDestine
Join Date: Aug 2012
Location: Canada
Posts: 724
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Bounty System
I never got to finish posting the concept of this idea, as I was interrupted midway, and had to abandon the entire post. As such, this thread will cover everything about the "Bounty System". Make sure you read through everything before commenting below. Concept Spoiler
Mechanics Spoiler
Thank you for taking your time to read. If there was something that wasn't explained properly, or if there seems to be something amiss, please don't hesitate to post below telling me so. Constructive criticism is appreciated! |
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05-13-2013
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Registered User
Join Date: Dec 2011
Posts: 154
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It seems like this idea would be better suited for iEra or iZone, also shouldn't this thread be in future improvements?
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05-13-2013
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Registered User
Join Date: Jun 2012
Location: Where do you live.
Posts: 409
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05-13-2013
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A Pirate
Join Date: Sep 2011
Location: Canada
Posts: 503
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It is pretty hard to get a good kill streak going on classic.
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05-13-2013
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Classic Player
Join Date: Dec 2012
Posts: 335
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They have bountys on iZone in the Deathmatch thing
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05-13-2013
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A Jack of all trades
Join Date: Mar 2013
Location: Tortuga
Posts: 1,393
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Still seems fun..maybe delteria could use it?
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05-13-2013
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Amateur Programmer
Join Date: Jan 2013
Location: Illinois
Posts: 683
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seems more of a delteria/era thing not classic
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05-13-2013
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New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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Hmm. Would encourage people to run at .5 and heal, rather than just pk til they die.
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05-14-2013
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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05-14-2013
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Reformed
Join Date: Jan 2012
Posts: 1,812
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I don't see why this shouldn't be added, we already adopted AP and other nuisance crap.
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05-14-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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*reads reads reads* uh huh. uh huh. sounds good. ya. .... wait.... o just a reward for hats and prizes. Its a good idea, but do away with tokens and rewards; besides people would just go to MoD to kill today's top PKers several times and get tons on tokens. However making this idea into a "bounty" score that is similar (but does not replace) AP. -killing a player on Today's top PK board increases points based on same tier scale xerxes listed -killing a player on Total top PK board offers slightly more points. -killing a player with >50AP decreases score a lot. |
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05-14-2013
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A Jack of all trades
Join Date: Mar 2013
Location: Tortuga
Posts: 1,393
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The whole thing is a great idea, maybe if it was molded a little, just not for classic.
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05-16-2013
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Registered User
Join Date: Apr 2013
Posts: 1,682
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why does it have to involve a kill streak? just go by who has the most pks for the day. and what do you do if those players log off before they get hunted down and killed? just throw away those points for the day or just move up the next highest kill count player currently on? They could just make up some criminal npcs and have them locked up at the graal police station only to escape randomly and pop up in a random spot and the first player to pk and send the npc back to jail gets a gralat capture reward. kind of an eventish thing it might be more suitable for classic than a bounty system. i know i know im changing ppls ideas again
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05-16-2013
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Graal Citizen
Join Date: Jan 2013
Location: California
Posts: 381
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You got this from Zone lol
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