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03-20-2013
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16 |
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Registered User
Join Date: Apr 2012
Posts: 347
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How is that worse? It takes an insignificant amount of processing time to do it the first time and, because anyone who isn't ******ed would cache the results, no more time than simply switching your shield for any subsequent combinations. The only negative result is n^2 hard drive space being consumed. However, considering the total size of the shields folder is fairly small anyway, I'd say it's perfectly viable and no more than an hour of work. I think any of the above methods are viable enough. If you're concerned about performance, then know that the other 3 methods add 1 additional draw call and texture swap/state change per player, which is something that any other accessory adds. The last method creates no performance impact on the client (Except the obvious fill rate consumption) and has an extremely negligible impact on the server when you first create the image (Which could be offloaded to a simple script running on another server through sockets, by the way). Past that < 0.0001% of the time, everything can be cached, so no performance implications anywhere. |
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03-21-2013
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17 |
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Related Pirate
Join Date: Sep 2012
Location: California, US
Posts: 447
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03-21-2013
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18 |
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96N3K0
Join Date: Aug 2012
Location: taiwan
Posts: 233
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i hope the hat can become 3 parts up/middle/down :3 that i can wear a hat at top then wear glasses on my eye then wear Cigarette on mouth |
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03-21-2013
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19 |
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Related Pirate
Join Date: Sep 2012
Location: California, US
Posts: 447
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They'd have to classify certain hats as "face items", "actual hats" , and "mouth items" to make sure it doesn't just become something silly where people just stack random hats to look funny. And they'd also have to clear that it wouldn't take the re-do of animations overall.
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03-22-2013
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20 |
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Banned
Join Date: Mar 2013
Location: Start Place
Posts: 78
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Gweat Idwea ! If I cwuld do thesh I Whould Put a Pepe and a Bumbum !
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03-22-2013
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21 |
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Delteria GM
Join Date: Apr 2012
Location: New York
Posts: 686
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