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03-08-2013
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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The #1 Aspect of Graal Classic
Exploration Graal posesses a unique trait that no other mmo has- the ability to dynamically update content with no downtime. Additionally, updates are almost often spontaneous. Many big name companies will often "hype" upcoming content, whereas in Graal it may arrive at any given moment.Additionally, the world around you often changes without notice, and may or may not have a purpose. It's this uncertainty and confusion that makes Graal feel like an adventure, you never know what you may find. An undocumented update as simple as an npc with seemingly no meaning may forshadow a signifcantly larger one, and it makes you think. It really develops a purpose and meaning of a particular setting. When North Graal city was remade, all of the seemingly purposless npcs were now relevant, and those who to the time to explore were rewarded. Now, you may be wondering where I am going with this. By not documenting changes, it provides a sensation and eagerness to explore, because it defines the land, rather than using it as a tool that is not considered. If you simply say there is a new town with this here and that there, people already know where to go, and do not experience the feeling of being in an open environment. I'm not saying to keep updates out of the news, I'm saying it would be interesting if more things such as quests were added in the background quietly, to provide a purpose to exploring the map, rather than simply going somewhere because you already know it. Content updates such as new features and fun features and sale items should remain in the news, but more story driven content should remain secretive. |
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03-08-2013
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Registered User
Join Date: Jun 2012
Location: Where do you live.
Posts: 409
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03-08-2013
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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My main point was that the constant unmentioned changes that are made provide a very exciting environment, which makes the game feel like an adventure because you never know what to expect when you log in or go somewhere new. |
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03-08-2013
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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I don't want to be checking all over the map constantly to see if their is a new quest, and I'm sure no one does
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03-08-2013
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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Graal is one of a kind~
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03-08-2013
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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So is Zelda
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03-08-2013
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Registered User
Join Date: Mar 2012
Location: New Zealand
Posts: 2,956
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03-08-2013
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Classic
Join Date: Aug 2011
Location: New York City
Posts: 908
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03-08-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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03-08-2013
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helo utub
Join Date: Feb 2012
Posts: 1,225
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Yeah, if it's not posted in the news, people will still find them and it'll spread within just a few hours probably, until a point where everyone knows and if you don't, you're a "noob" lol. The hidden passage in the trees in york was kind of cool at first, but I think like everyone knows that now lol.
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03-08-2013
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Registered User
Join Date: Dec 2011
Posts: 154
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03-08-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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However in Graal, you start the game and you have a large world. As things constantly change and get added, you can't remember there was a crack because that crack wasn't always there. There isn't much reward in exploring because nine times out of ten, the world is going to be the same as it was last week. The world doesn't update fast enough to give players a sense of reward for constantly exploring old areas again. Now, I'm not saying there should be a news update telling players where to go. There is truth in what was previously stated: it's boring for you to go constantly exploring an old overworld in hopes of finding new stuff added. But Graal is a social game, so even if you don't find it, someone else may. Alternatively, events can be scripted to bring new information to players in a way that's more immersive. For example, having NPCs react to changes in the world. Or possibly having a fortune teller that you can go to and gives you riddles about newly added things in the world. |
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03-09-2013
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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Why have a decent game with exploration and content when you can have.... hattttttssssssssssssss
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