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01-31-2013
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Bubba
Join Date: Aug 2012
Location: United Kingdom
Posts: 520
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Graal Classic "last stand" in Towers
You might have noticed when your towering, you kill the enemy, but the enemy does not spawn straightaway. After a 1-2 second delay, but it causes a huge deal of damage, when you get killed by someone who should have spawned. Or maybe this is a "last stand" perk in towers. If it isn't. Needs to be looked at. Share your views. |
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01-31-2013
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The original
Join Date: Feb 2012
Location: The park
Posts: 71
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What do you mean? You kill them and they don't drop for another 1-2 seconds after death?
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01-31-2013
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Bubba
Join Date: Aug 2012
Location: United Kingdom
Posts: 520
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01-31-2013
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The original
Join Date: Feb 2012
Location: The park
Posts: 71
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It's probably lag just back off as soon as you get the kill notice on bottom of your screen
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01-31-2013
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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It's a lag effect. Happens in spar and guild spar too.
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01-31-2013
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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When you see him getting up that means you should run the **** until he/she re spawns in the area
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01-31-2013
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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It's lag, but I'm not sure if it's server or client based.
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01-31-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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I think its server-side. Ive only that happen when the server is laggy. The client-side lag I have makes my screen freeze for a few seconds.
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01-31-2013
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MOLON LABE
Join Date: May 2012
Location: In a tent.
Posts: 223
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01-31-2013
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Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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