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Poll Results: Prioritize | |||
47.83% |
Missions
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25.00% |
Events
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45.65% |
Squad v Squad activities
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34.78% |
Single Player activities
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26.09% |
Alterations to PvP maps
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32.61% |
New Planets
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44.57% |
Weapons
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13.04% |
Furniture
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38.04% |
More items
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Multiple Choice Poll. Voters: 92. You may not vote on this poll |
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Topic Tools |
01-05-2013
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17 |
(Idiotism)
Join Date: Apr 2012
Location: Idiotism
Posts: 920
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Didn't read the thread...but from the OP, squad vs squad. Zone is supposed to be squad centered right? Events would be too iEra-like. And solo gun spar would be kinda cool. But squad spar would be better, as squads should be the primary focus.
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01-05-2013
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18 |
Registered User
Join Date: Jan 2013
Posts: 17
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For an option you should add "more headaches" and add items such as a full auto party blower. -Just kidding, but now seriously: (Of course I would make a list!) -Missions: It says the missions are a certain level. (level 1 mission etc.) That should be put in a more useful use. A level 1 mission should be only played by that level, so people level up to unlock new, higher level missions. -New missions: The higher level the mission then the higher the gralat pay and exp gain. -Planet Wars: (First off its pvp events but the word events confuses people) Adding more planets would be nice. Also each tag should have its own "planet squad" tag, because I really wish I can communicate with my team. Spoiler
^---Example...eny ways! Also the planet wars should not start unless there is at least 2 players on each team, like a waiting room so people don't solo bases to get their bounty up, plus that's boring. Planets: Mabye a planet that would be team death match? Time limit, respawning around the map, and no specific base. Like how fps shooters are, small maps, no team base or spawn, spawn around map, and team score. Battle arena: I feed backed this but, I'd like to see the pk arena made into 1 giant room, with heals spawning only in the center, with barrels as barricades on the outside. Squad BASEING: There should be two alien spaceships added to the skyworld, where squad will compete to protect the captain who would have high hp and would be standing at the control table (pilot of the ship) When a squad would kill the captain, the ship should blow up, killing everybody except the squad members that took over. The bounty of all the players killed by the "crash" should be split amongst the squad members. Spoiler
These are all just suggestions. If you found eny of them criticizeing zone then please understand that I too, understand that this is a new server and has many bugs. Just suggestions ![]() |
01-06-2013
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20 |
Unregistered User
Join Date: Oct 2012
Location: Florida
Posts: 311
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There should be missions that are hard to complete solo, but made for multiple people, as well as missions ideal to do solo. Also, I'd like to see rare item rewards from missions. I would go super into detail like I usually do, but I have to go now. |
01-07-2013
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27 |
The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Keep in mind that the more options you select, the less effective it becomes. If you vote for everything, it only shows that all of them should have equal priotity. I think missions need to be improved, right now there are only 3 of them and older ones don't pay well. Missions should pay the same regardless of level, and you should unlock new ones as you level. However, the missions need to be more in depth than just running around doing x amount of something. |
01-09-2013
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29 |
Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
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Instead of towering or CtF for squad v squad, there should be squad v. Squad space station battles, where yiu cintrol a space station for a certain amount of time and you get the equivalent of basing hours for it. For this you'd need to make some sort of spaceship that can hold at least 4-5 passengers at a time, incase someone decides not to buy a spaceship for whatever reason.
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01-09-2013
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30 |
zzz
Join Date: Sep 2011
Location: WA USA
Posts: 9,232
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Can someone explain to me what the appeal is to basing? Off topic, but sorta not, but my personal views on basing is *sit in virtual room all day not enjoying other aspects of the game and spamming a "control point"* I never understood the appeal to it, so if someone could explain it to me I would love to increase my insight.
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