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What do you feel should take priority?
-Missions
Missions that give you the proper amount of money that you unlock as you level up -Events Small 2 minute events in which you can win 200-1000 gralats or a hat by winning -Squad v Squad activities Ranges from KotH(King of the Hill) to CTF(Capture the Flag). Can be squad v squad or squad v squads -Single player activities Things you can do alone without aid of your squad such as gun spar. -Alterations to PvP maps Revamp the maps to give a sense of direction and an overall more fun feeling to play. Easter eggs. -New planets New modes of battle. -Weapons Guns, melees, explosives(?) -Furniture More decor for houses -More items For fun items such as jetpack or spaceships. |
Squad v Squad, New Planets, and more items. Maybe more weapons too, but I would like those other three much more.
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I personally would like to see a lot more socially-orientated content such as furniture, events, items and all that jazz. It seems to be the centre of interest for most players on Zone iPhone anyway.
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What emera said, and I would like more events, weapons, and items!
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Planets and squad vs squad mostly
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I feel planet alteration should be a goal, as their levels are too empty, even if the teams are quite large.
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Add some items, like ganis :p
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Squad vs Squad Activities,
Missions, More Ways to get Gralats, Alternative PvP Maps, Single player stuff and items/weapons. In that order. :) |
I haven't tried out Zone yet and I haven't really looked into it too much. I'm basing my opinions on what I have read and my experience with what seems to keep people on Classic. I would suggest focusing on two areas:
1. Social Features I knew that Zone, being a minigame-oriented server, was going to pale in comparison to the likes of Era and Classic. The reason for this is simply because both of these games have lots of social features and areas for players to fall back on when they simply want to do nothing. Everything that you develop should aim to strengthen a community. Often these features will encourage people to be lazy, but at least it keeps them on. Missions could potentially be a great social feature if you tailor them that way.2. Competitive Features Complimenting your socialites you will also have your hardcore, competitive players. These people want to be top of anything, they want recognition and they want to be the best. That's great, so offer them a large range of activities to do so. Squad vs Squad activities are a good start, I'd go here first. Then you can start introducing new planets and possible weekly or monthly tournaments for the current ones. I believe that tournaments are definitely the key here; regular events just seem to alienate people. Keep them wanting to win and they will stay on until they can. You'll need to keep on top of this community though because it can turn into a negtive mess.Single player activities are very anti-social and I don't think you can really consider them at this stage in your development. Get them hooked on the community before you attempt to exploit them with things to buy. |
I personally feel like they should add gun spar, more new weapons, more ways to make money, and squad vs squad stuff like bases. Almost everyone I have talked to wants bases.
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Personally i think squad v squad should be focused on and making money.
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Honestly.... i think u guys should stop with the polls and all this crap and just do it.... You guys are asking more than ur doing. this is irritating me.... priority?? what?? just add everything!
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More missions would be nice, but please don't make them simple. Add missions with multiple objectives that require some squad cooperation to give it a challenge.
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I'm interested in them all! Thanks for the poll, I can't wait to see what comes next! :D
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