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07-28-2012
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11 |
The General
Join Date: Apr 2012
Location: England
Posts: 1,753
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i like the idea of different ammo but there are many flaws. such as with the warp one it will be so annoying and can you imagine basing with that? and with the electrical one maybe have it so the fire rate is lowered so it makes it even with normal ammo. But this is a realy good idea and i like the idea of the ammo mart being used
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07-29-2012
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12 |
loves everyone
Join Date: Jul 2012
Location: Russia,Vorkuta,Sha***ka(its a small town you'll find me easily
Posts: 18
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The idea I made are Just examples that I thought would be good example and I didn't really thoughtif the detail of the ammo.As V. Said the warping ammo might be better if it warps few steps back and or as lord greg said making the fire rate even as the regular(normal) Ammo might work out as well.I never really thinked of the detail of the ammo much but really much thinked of (Adding Several Ammo Might Be An Idea)and (Since there's ammo mart why not open it up then changing the store)
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07-29-2012
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13 |
Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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Ok then, I'll think of some ammo types. Poison Dipped Bullets: when a player is hit, they have a 40% chance of getting poisoned. The "bleeding" damage or red gas harms players. Tumbling Bullets: bullets that rotate in the air as they travel. This would be a 40% chance for +1 damage for one bullet fired. Chocolate Bullets: bullets made out of chocolate that heal gang members. Heals 3 hp per bullet. (Yes, like the muffin cannon.) Sticky Bullets: bullets covered in a sticky gelatin. The bullet causes players to loose their ability to switch weapons or use items (grenades, food, etc.); 40% chance. |
07-29-2012
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15 | ||
loves everyone
Join Date: Jul 2012
Location: Russia,Vorkuta,Sha***ka(its a small town you'll find me easily
Posts: 18
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Last edited by Elzor White; 07-29-2012 at 09:39 AM.
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