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06-10-2012
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16 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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06-10-2012
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17 |
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Registered User
Join Date: Sep 2011
Posts: 266
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yeeea TaKaii and Inspired FTW lol stop QQ'ing, if you put enough effort you can get the tower. |
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06-10-2012
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18 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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If you guys havent noticed we get towers everyday for usually 1-5 hours. I dont think thats what bins saying, the point is graal has become somewhat rules by monopolys. I was fine when vg had swamp all the time, or cxe did with sards, but now its just blah. Cj will have castle, cxe will have dw, com will have swamp, inspired will have sards.. Were not attcking any of these guilds as i respect all of them (minus takaii hat-chasing guilds) i would do the same thing if i had the time and people, its just kinda towers just used to be funner when there was more guilds and the only monopolys were CoM, Cruxis, and VG |
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06-10-2012
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19 |
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ENGUARD
Join Date: Aug 2011
Location: Canada
Posts: 996
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Towers require no skill, whoever has the most members online at once wins. inb4 qq |
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06-11-2012
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20 |
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Who knows?
Join Date: Apr 2012
Location: California
Posts: 1,716
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gotta love hat chasers.
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06-11-2012
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21 |
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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06-11-2012
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22 |
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Slightly Amazing.
Join Date: Sep 2011
Posts: 1,109
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The reason that these guilds have such a easy time taking towers is because they have sub-guilds. They have about a little less then 100 overall. Also since everyone wants to be part of the great guild (insert guild from top 25.) One reason is that the top guilds all have alliances. An example is NaL has alliances with CJ and Takaii. Tl:dr people, alliances and sub-guilds. |
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06-11-2012
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Banned
Join Date: Apr 2012
Posts: 217
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Because they have all these advantages, it only makes sense to make the towers they hold easier to take. The easiest and most obvious way would be to change the respawn points----it makes no sense that CJ respawns in the same place they die in Castle. It makes no sense that COM dies, respawns right by the door on the roof, and can immediately go down to start blocking again. Same with DW and Sards. As for the hat hunters, why not limit the amount of 1k hats that they can receive? |
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06-11-2012
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24 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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noooooot true.... one time Rebellious had 6-7people online and we defended swamp from 3 full admin guilds attacking at once. also its basically impossible to lose sardons if you have 7 members on... as long as they arent lazy n lose to 1pker (*cough* cruxis). anyway. QUALITY NOT QUANTITY
Last edited by twilit; 06-11-2012 at 04:39 AM.
Reason: =.= fail edit 1st time
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06-11-2012
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25 |
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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(*cough* cruxis). anyway. QUALITY NOT QUANTITY[/QUOTE] dont get me started -.- *cries* hahaha |
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06-11-2012
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Banned
Join Date: Apr 2012
Posts: 217
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So how the hell is working harder supposed to fix the problem? COM will always have 6-7 people at Swamp 24/7, meaning it is almost impossible to take unless they are AFK or you illegally block. |
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06-11-2012
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27 |
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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06-11-2012
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28 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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0__0 bin i wasnt exactly arguing in your favor there. other people are trying to tell you to "work harder" (QUALITY) to overcome CoM CJ CXE etc (QUANTITY). u just gotta catch em when their sorta lowish and have good attackers. And lol @ santa. you know you like Tom. |
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06-11-2012
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Banned
Join Date: Apr 2012
Posts: 217
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Yeah, maybe they'll be low one day and we can get it from them for a few hours before they retake at 3:00 AM and hold for another month. |
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06-11-2012
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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Oh tom how much i love/hate him. but he has shown me to kick bad players sooo yeah glad he pk us
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