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06-02-2016
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137 | |
Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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You are entitled to your opinion. I'm just curious as to why you care so much how someone else plays the game? I play the game to have fun. I really could careless how anyone else plays. I'm not looking to be rewarded. The game is rewarding on its own to play. I dont want to be recognized as being special. Being #1 on game? Really? |
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06-02-2016
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139 | |
Registered User
Join Date: May 2013
Posts: 3,027
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I like the way that baddy points were changed, a few months ago. You either fight easy mobs for fast baddy kills, but less points or fight boring mobs for more points, but less amount of baddy kills. It gives you flexibility on whether you want to get lots of baddy kills, or lots of points. Gives me incentive to switch around areas, and makes it less boring/repetitive. |
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06-02-2016
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141 | |
Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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06-02-2016
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143 | |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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"Crowd boosting" (or whatever you want to call it. I don't consider it "boosting") has been going on for the entirety of my time playing Graal. It's already been nerfed with the changes to bombs/arrows that make them unspammable. What happened to the diminishing returns suggestion? Seems very simple to me. If you kill x player y times within z seconds, you don't get credit for killing that player for the next certain amount of minutes. That's the absolute simplest way of putting it. Either way, I don't care in the least. I just wanted to stop talk of the possibility of warp-on-death even being considered. I don't pk. I find PK in classic very boring. Towers, sparring, all of it. I'm just not interested and I never will be. I also don't think fairness really matters when it comes to the scoreboards because the people on top are those who will always find that grey area between fair gameplay and poorly-thought-out-mechanic abuse, also these are the people that play 8 hours a day to begin with. So does it really matter? Do these "exploitations" really matter?
I stand by my idea of giving the next area to open less "friendly" pk mechanics. Ability to find additional heart pieces, spawn-on-death, drop gralats-on-death, progressive weapons, weapon upgrades, spells, more weapons! Just keep it in its own reserved area (which would continually be added to), and everybody wins. That is my solution. Add the stuff a large sector of the player-base wants, just keep it separate from the current stuff.
Last edited by Narcosis; 06-02-2016 at 11:36 PM.
Reason: Few things
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06-02-2016
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144 |
Registered User
Join Date: May 2013
Posts: 3,027
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Just gonna start pming some friends, so we can all get 100k+ kills in a few weeks, since it's not boosting. It's not boosting, yet staff turn the areas into non-pk zones? Hmmmm, how strange. Don't see why staff won't just let me pk in a house with some friends who want to get 100k, since it's obviously not boosting. |
06-02-2016
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145 | ||
Registered Bomber
Join Date: Dec 2013
Location: Clock Town
Posts: 401
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That seems to be the better way to go instead of warping players. Kinda goes along with my idea of limiting the number of pks a player can get daily.
Oh and by all means, invite the whole family, if you like. |
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06-03-2016
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148 |
Registered User
Join Date: Jan 2016
Location: Scotland
Posts: 172
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back in the day when it was 5 people mob pking , they would get warped , warned , or reset when it went too far because it was an unfair advantage that tainted the leaderboards. Same with gh pking , same with Bush pking , people didn't like it so it was dealt with. The only difference here is this one is more public and because people just come across it and join in , admins can't just warp/ban/reset people anyways if they wanted to. I'm pretty sure if mob pking was complained about since it started then staff would feel compelled to do something about it. But back then it didn't really affect all time that much , so people didn't complain as much. Now it is affecting the leaderboards and people have started complaining , but it's so far along and has become the norm so it is now just accepted? If this new leaderboard started a few seasons before mob Pking , and one season mob Pking just took over , everyone would be complaining as it ruins the leaderboard and something would be done about it. It's just gone on too long. What hAppens when it grows and people are getting 20k in a day? I can guarantee they would do something about it then. And why? Because I'm sure the developers would much rather people earn there stats and not have them handed to them because some form of boosting has became the norm. |
06-04-2016
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149 |
Registered User
Join Date: Mar 2016
Posts: 1
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A simple solution for the leaderboard aspect would be rather than having one whole PK leaderboard, dividing it into a Mob Pk leaderboard and a Tower Pk leaderboard. I understand this wouldn't solve the whole issue, but it would deal with the seasonal/rewards side of things. It would definitely separate the two forms of pkers. I have seen a lot of good and thoughtful suggestions, soon enough there will be an efficient solution pieced together. |
06-04-2016
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150 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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10 pages and hijacking this thread for this one "problem" and still the only explanations for why it's so bad is that some people don't want to do it or because some people think it's boosting (which it isn't, because no one is getting banned for it)... I think the honest root of this issue lies within anger and disappointment of people that have PKed for years. Didn't you guys ever consider that PKing would become exponentially easier and faster as the game grows? I get the vibe that some of you got 100k, 200k, 300k before the playercount got this huge and now you're upset that others are able to do it so much easier. Well, that's how it goes when a game begins to grow. |